A1Ly

USA
On FACEIT since 2023 217 matches tracked 117 matches in 30 days
ELO ▲ 234
1,952
30-day peak: 1,952
Rank NA ▲ 474 places
#8,746
30 days · prev. #9,220 · best #8,043
Last updated:

How does A1Ly play?

Rating 0.97 (from 196 matches) K/R 0.72 ADR 76.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.5
Knife kills 3 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.2%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Win rate +6 pp, ELO +227
= Stayed the same
K/R at 0.73, ADR at 77.1, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −128 ELO
46 matches · 39% win rate
On Mirage −90 ELO
48 matches · 42% win rate
On Wednesdays −24 ELO, win rate 33%

A1Ly loses the most ELO in match 2 of the day: −128 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Ancient
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
60% better than 81%
0.77 better than 73%
79.6 better than 49%
1.02 better than 56%
50% of 191 duels right on the average
50% of 18 situations better than 81%
Mirage48
42% better than 21%
0.71 better than 41%
76.1 better than 32%
0.94 better than 27%
46% of 150 duels better than 26%
40% of 20 situations better than 55%
Ancient34
53% better than 56%
0.72 better than 43%
76.3 better than 25%
0.98 better than 36%
50% of 101 duels better than 45%
38% of 13 situations right on the average
Anubis28
43% better than 23%
0.70 better than 33%
74.0 better than 19%
0.93 better than 19%
50% of 103 duels better than 44%
43% of 7 situations better than 64%
Inferno18
44% better than 20%
0.69 better than 27%
73.8 better than 15%
0.93 better than 18%
38% of 61 duels better than 4%
33% of 9 situations better than 39%
Cache17
41% -
0.68 -
73.6 -
0.92-
58% of 62 duels -
67% of 3 situations -
Nuke13
69% -
0.73 -
72.9 -
0.98-
45% of 55 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A1Ly plays

Across 217 matches A1Ly averages K/R 0.72 and ADR 76.1; the rating across the 196 rated matches is 0.97. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 56 of 196 matches the rating was 1.10 or higher (29%), in 90 it was below 0.90. In 145 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. A1Ly loses the most ELO in match 2 of the day (−128 ELO, win rate 39%). Things go best from match 5 of the day (+87 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +87 ELO. Improved over the last three months: Rating +0.06, Win rate +6 pp, ELO +227. Unchanged in recent months: K/R at 0.73, ADR at 77.1, Headshots at 53%. Last 30 days: 117 matches, win rate 55%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.