A0n1c

Russia
On FACEIT since 2025 175 matches tracked 42 matches in 30 days
Last updated:

How does A0n1c play?

Rating 0.92 K/R 0.66 ADR 74.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.4
Knife kills 6 in 175 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.2%).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 9%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether A0n1c is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 168 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: October 2026 with 0.68.

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +62 ELO
22 matches · 41% win rate
On Wednesdays −26 ELO, win rate 36%

A0n1c loses the most ELO in match 2 of the day: +62 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
42% better than 21%
0.66 better than 21%
74.0 better than 23%
0.92 better than 21%
42% of 313 duels better than 11%
38% of 47 situations right on the average
Dust 249
47% better than 37%
0.66 better than 19%
75.0 better than 25%
0.94 better than 25%
45% of 228 duels better than 21%
32% of 31 situations better than 35%
Ancient23
39% better than 12%
0.61 better than 5%
69.5 better than 5%
0.87 better than 7%
45% of 105 duels better than 17%
42% of 12 situations better than 59%
Nuke14
71% -
0.66 -
77.3 -
0.93-
47% of 75 duels -
43% of 7 situations -
Anubis9
67% -
0.75 -
80.8 -
1.05-
53% of 32 duels -
0% of 2 situations -
Inferno7
43% -
0.63 -
81.7 -
0.84-
51% of 39 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A0n1c plays

Across 175 matches A0n1c averages K/R 0.66, ADR 74.5 and a rating of 0.92. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 14.9 kills per match with 45% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 47 of 175 matches the rating was 1.10 or higher (27%), in 89 it was below 0.90. In 168 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. A0n1c loses the most ELO in match 2 of the day (+62 ELO, win rate 41%). Things go best on Mirage (+5 ELO, win rate 42%). Match no. 1 of the day goes best: 52% win rate, −26 ELO. Last 30 days: 42 matches, win rate 50%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.