A-313
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average60% headshots and so well above the average (48%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.8%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.66 (at the start 0.67). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 0.91 (at the start 0.95). Clearly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 78.8. Last 3 months: 73.7 (at the start 73.0). Slightly below the average (78.5).
Share of headshot kills
Best month: August 2026 with 63%. Last 3 months: 61% (at the start 60%). Well above the average (48%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 39% (at the start 57%). Well below the average (46%).
Best month: October 2026 with 1,630. Last 3 months: 1,630 (at the start 1,597).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
A-313 loses the most ELO on Dust 2: −27 ELO, 26% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.93 · Inferno
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How A-313 plays
Across 116 matches A-313 averages K/R 0.66, ADR 73.6 and a rating of 0.92. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 6% of level 8 players. Averages 14.4 kills per match with 60% headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 31 of 116 matches the rating was 1.10 or higher (27%), in 57 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. A-313 loses the most ELO on Dust 2 (−27 ELO, win rate 26%). Match no. 1 of the day goes best: 47% win rate, +5 ELO. Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 73.7, Headshots at 61%, ELO at 1,630. Last 30 days: 22 matches, win rate 59%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.