9zhen

Brazil
On FACEIT since 2024 297 matches tracked 75 matches in 30 days
ELO ▼ 109
2,115
30-day peak: 2,322
Rank SA ▼ 987 places
#4,518
Brazil #2,768 in Brazil
30 days · prev. #3,531 · best #2,148
Last updated:

How does 9zhen play?

Rating 1.03 K/R 0.72 ADR 78.0 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.04+0.02 · Ø 1.02 better than 55%
Pistol kills per match 3.0
Knife kills 2 in 297 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 33x 4K, 1 ace in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.16, ADR −4.4, Win rate −18 pp, ELO −214

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −196 ELO
106 matches · 46% win rate
On Dust 2 −63 ELO
74 matches · 49% win rate
Between 12:00 and 18:00 −89 ELO, win rate 45%
On Sundays +3 ELO, win rate 44%

9zhen loses the most ELO on Mirage: −196 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
46% better than 30%
0.73 better than 44%
77.6 better than 33%
1.03 right on the average
55% of 399 duels better than 73%
41% of 83 situations better than 59%
Dust 274
49% better than 41%
0.75 better than 57%
79.5 better than 43%
1.08 better than 66%
61% of 321 duels better than 92%
39% of 36 situations better than 54%
Anubis41
59% better than 74%
0.75 better than 57%
81.4 better than 56%
1.04 better than 55%
47% of 162 duels better than 25%
42% of 26 situations better than 61%
Ancient31
58% better than 67%
0.66 better than 14%
73.8 better than 17%
0.92 better than 15%
48% of 135 duels better than 29%
13% of 15 situations better than 5%
Cache18
72% -
0.63 -
70.6 -
0.92-
52% of 67 duels -
25% of 8 situations -
Inferno14
50% -
0.81 -
87.9 -
1.13-
56% of 59 duels -
58% of 12 situations -
Nuke10
50% -
0.68 -
76.9 -
0.97-
57% of 44 duels -
0% of 3 situations -
Vertigo3
33% -
0.60 -
60.2 -
0.82-
33% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9zhen plays

Across 297 matches 9zhen averages K/R 0.72, ADR 78.0 and a rating of 1.03. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 40% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 122 of 297 matches the rating was 1.10 or higher (41%), in 106 it was below 0.90. In 243 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. 9zhen loses the most ELO on Mirage (−196 ELO, win rate 46%). Things go best on Ancient (+29 ELO, win rate 58%). Match no. 4 of the day goes best: 69% win rate, −37 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.09, Rating −0.16, ADR −4.4, Win rate −18 pp, ELO −214. Last 30 days: 75 matches, win rate 45%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.