9ver

Russia
42 matches tracked
Last updated:

How does 9ver play?

Rating 0.84 K/R 0.59 ADR 69.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 36%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so clearly below the average (0.99).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.81−0.18 · Ø 0.99 better than 2%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.3% of rounds and so well below the average (13.1%).

2K rounds 8.3%−4.8 pp · Ø 13.1% better than 1%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 1%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp
= Stayed the same
Headshots at 38%
▼ Got worse
K/R −0.15, Rating −0.14, ADR −14.5, ELO −177

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Last 3 months: 0.52 (at the start 0.67). Well below the average (0.72).

Patterns

Soon this shows where 9ver loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.43 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
44% better than 27%
0.61 better than 6%
74.3 better than 23%
0.83 better than 4%
38% of 71 duels better than 4%
17% of 6 situations better than 6%
Dust 213
31% -
0.57 -
68.7 -
0.83-
50% of 70 duels -
50% of 4 situations -
Anubis7
71% -
0.60 -
67.7 -
0.89-
48% of 21 duels -
33% of 6 situations -
Ancient3
0% -
0.70 -
75.9 -
0.93-
43% of 14 duels -
0% of 1 situations -
Inferno3
67% -
0.50 -
51.1 -
0.70-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9ver plays

Across 42 matches 9ver averages K/R 0.59, ADR 69.9 and a rating of 0.84. Most room to improve: Opening duels won at 38%, better than only 1% of level 8 players. Averages 13.3 kills per match with 38% headshots. The strongest map is Mirage with a 44% win rate in 16 matches. In 8 of 42 matches the rating was 1.10 or higher (19%), in 23 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.15, Rating −0.14, ADR −14.5, ELO −177. Unchanged in recent months: Headshots at 38%. Last 30 days: 1 matches, win rate 0%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.