9rwsquadawp
How does 9rwsquadawp play?
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average39% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
9rwsquadawp loses the most ELO on Mirage: −25 ELO, 80% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Nuke
- Highest rating in a match: 1.78 · Inferno
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How 9rwsquadawp plays
Across 77 matches 9rwsquadawp averages K/R 0.70, ADR 77.7 and a rating of 0.98. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 39% headshots. The strongest map is Mirage with a 80% win rate in 20 matches. In 28 of 77 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 77 matches with detailed stats: 14 4Ks and 0 aces. 9rwsquadawp loses the most ELO on Mirage (−25 ELO, win rate 80%). Last 30 days: 77 matches, win rate 60%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.