9pm

China
On FACEIT since 2018 262 matches tracked 72 matches in 30 days
Last updated:

How does 9pm play?

Rating 1.12 (from 220 matches) K/R 0.82 ADR 89.0 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 220 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 2.9
Knife kills 2 in 262 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 54x 4K, 8 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.31, ADR +6.2, Win rate +13 pp
= Stayed the same
K/R at 0.82
▼ Got worse
Headshots −9 pp, ELO −108

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
46 matches · 57% win rate
On Mirage −11 ELO
103 matches · 50% win rate
On Mondays −30 ELO, win rate 38%

9pm loses the most ELO on Anubis: −46 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.20 · Mirage
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
50% better than 42%
0.83 better than 83%
90.4 better than 87%
1.14 better than 79%
50% of 450 duels better than 42%
39% of 49 situations better than 53%
Anubis46
57% better than 65%
0.79 better than 70%
87.9 better than 79%
1.09 better than 66%
52% of 176 duels right on the average
44% of 16 situations better than 62%
Ancient34
44% better than 23%
0.80 better than 74%
86.1 better than 71%
1.06 better than 60%
56% of 140 duels better than 72%
42% of 12 situations better than 59%
Cache34
59% -
0.88 -
92.7 -
1.18-
48% of 120 duels -
50% of 12 situations -
Nuke20
60% better than 65%
0.86 better than 83%
91.1 better than 84%
1.26 better than 90%
60% of 84 duels better than 86%
56% of 16 situations better than 84%
Dust 211
55% -
0.74 -
82.0 -
0.93-
38% of 39 duels -
71% of 7 situations -
Inferno9
56% -
0.75 -
81.8 -
1.09-
55% of 29 duels -
0% of 3 situations -
Overpass3
0% -
0.77 -
79.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 9pm plays

Across 262 matches 9pm averages K/R 0.82 and ADR 89.0; the rating across the 220 rated matches is 1.12. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 112 of 220 matches the rating was 1.10 or higher (51%), in 56 it was below 0.90. In 180 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: September 2026 at 1.20. 9pm loses the most ELO on Anubis (−46 ELO, win rate 57%). Things go best on Cache (+117 ELO, win rate 59%). Improved over the last three months: Rating +0.31, ADR +6.2, Win rate +13 pp. Got weaker: Headshots −9 pp, ELO −108. Unchanged in recent months: K/R at 0.82. Last 30 days: 72 matches, win rate 54%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.