9p0

Ukraine
On FACEIT since 2016 205 matches tracked 59 matches in 30 days
Last updated:

How does 9p0 play?

Rating 1.01 (from 190 matches) K/R 0.73 ADR 79.9 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 78%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.5
Knife kills 3 in 205 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.2%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 65%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +110
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 79.2
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.73. Right on the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −134 ELO
36 matches · 47% win rate
On Mirage −30 ELO
25 matches · 48% win rate
On Thursdays +33 ELO, win rate 30%

9p0 loses the most ELO on Anubis: −134 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 32 · Inferno
  3. Highest rating in a match: 1.97 · Anubis

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
50% right on the average
0.78 better than 73%
82.3 better than 62%
1.08 better than 71%
56% of 227 duels better than 79%
43% of 30 situations better than 66%
Ancient48
44% better than 26%
0.69 better than 26%
76.8 better than 28%
0.96 better than 31%
48% of 253 duels better than 34%
38% of 24 situations right on the average
Anubis36
47% better than 38%
0.73 better than 47%
83.1 better than 66%
1.01 better than 45%
49% of 224 duels better than 39%
38% of 29 situations right on the average
Inferno30
60% better than 71%
0.76 better than 61%
84.5 better than 65%
1.08 better than 62%
52% of 148 duels better than 46%
35% of 17 situations better than 41%
Mirage25
48% better than 41%
0.73 right on the average
75.7 better than 25%
1.00 better than 45%
43% of 77 duels better than 13%
54% of 13 situations better than 86%
Cache10
10% -
0.62 -
67.2 -
0.78-
38% of 60 duels -
40% of 5 situations -
Nuke4
50% -
0.72 -
77.0 -
1.04-
45% of 20 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9p0 plays

Across 205 matches 9p0 averages K/R 0.73 and ADR 79.9; the rating across the 190 rated matches is 1.01. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 30 matches. In 79 of 190 matches the rating was 1.10 or higher (42%), in 64 it was below 0.90. In 126 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. 9p0 loses the most ELO on Anubis (−134 ELO, win rate 47%). Things go best on Dust 2 (+99 ELO, win rate 50%). Improved over the last three months: ELO +110. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.2. Last 30 days: 59 matches, win rate 54%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.