9oikoiklo

Kazakhstan
On FACEIT since 2020 204 matches tracked 75 matches in 30 days
ELO ▲ 180
2,845
30-day peak: 2,966
Rank EU ▼ 6,531 places
#14,950
Kazakhstan #489 in Kazakhstan
30 days · prev. #8,419 · best #8,419
Last updated:

How does 9oikoiklo play?

Rating 1.01 (from 202 matches) K/R 0.73 ADR 80.2 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.7
Zeus kills1 in 204 matches
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.3%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 15x 4K, 4 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +248
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.6, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.72 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
58 matches · 53% win rate
In match 4 of the day −24 ELO
24 matches · 29% win rate
Between 18:00 and 24:00 −19 ELO, win rate 44%
On Thursdays −25 ELO, win rate 32%

9oikoiklo loses the most ELO on Mirage: −60 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 47 · Dust 2
  3. Highest rating in a match: 2.55 · Inferno

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% right on the average
0.74 better than 43%
82.7 better than 54%
1.02 better than 38%
48% of 225 duels better than 26%
30% of 27 situations better than 24%
Ancient50
52% better than 43%
0.78 better than 62%
84.8 better than 63%
1.05 right on the average
51% of 219 duels better than 43%
52% of 33 situations better than 83%
Dust 237
41% better than 12%
0.65 better than 9%
71.3 better than 7%
0.89 better than 5%
52% of 155 duels right on the average
31% of 16 situations better than 28%
Anubis26
58% better than 63%
0.69 better than 20%
76.1 better than 20%
0.98 better than 24%
58% of 106 duels better than 79%
33% of 18 situations better than 37%
Inferno23
65% better than 72%
0.84 better than 72%
88.1 better than 64%
1.18 better than 67%
46% of 108 duels better than 11%
38% of 21 situations better than 45%
Nuke6
17% -
0.66 -
69.4 -
0.86-
33% of 24 duels -
67% of 3 situations -
Cache4
25% -
0.60 -
69.1 -
0.79-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9oikoiklo plays

Across 204 matches 9oikoiklo averages K/R 0.73 and ADR 80.2; the rating across the 202 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 76 of 202 matches the rating was 1.10 or higher (38%), in 74 it was below 0.90. In 122 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: June 2026 at 1.32. 9oikoiklo loses the most ELO on Mirage (−60 ELO, win rate 53%). Things go best in match 3 of the day (+30 ELO, win rate 59%). Match no. 1 of the day goes best: 66% win rate, −25 ELO. Improved over the last three months: ELO +248. Got weaker: K/R −0.05, Rating −0.08, ADR −4.6, Win rate −4 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 75 matches, win rate 49%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.