9mash1na

Russia
On FACEIT since 2023 186 matches tracked 73 matches in 30 days
ELO ▲ 176
2,262
30-day peak: 2,267
Rank EU
#112,192
Russia #31,791 in Russia
Last updated:

How does 9mash1na play?

Rating 1.16 (from 136 matches) K/R 0.78 ADR 85.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 136 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.8
Zeus kills1 in 186 matches
Knife kills 4 in 186 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.17, Rating +0.23, ADR +15.5, Headshots +2 pp
= Stayed the same
Win rate at 54%, ELO at 2,208
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 1.06. Last 3 months: 0.87 (at the start 0.70). Well above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
42 matches · 48% win rate
On Ancient −30 ELO
41 matches · 51% win rate
On Fridays −6 ELO, win rate 35%

9mash1na loses the most ELO on Dust 2: −57 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Mirage
  2. Most kills in a match: 48 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
61% better than 78%
0.82 better than 80%
89.5 better than 85%
1.17 better than 83%
61% of 168 duels better than 89%
33% of 40 situations better than 37%
Dust 242
48% better than 37%
0.75 right on the average
81.9 better than 53%
1.12 better than 73%
62% of 117 duels better than 92%
36% of 14 situations better than 45%
Ancient41
51% better than 46%
0.77 better than 62%
83.4 better than 59%
1.11 better than 73%
62% of 113 duels better than 92%
38% of 21 situations right on the average
Mirage26
46% better than 27%
0.81 better than 77%
86.6 better than 76%
1.24 better than 93%
54% of 74 duels better than 66%
33% of 15 situations better than 36%
Nuke11
36% -
0.57 -
66.3 -
0.86-
35% of 23 duels -
50% of 2 situations -
Inferno9
56% -
0.87 -
94.7 -
1.44-
69% of 32 duels -
17% of 6 situations -
Cache6
83% -
0.85 -
91.9 -
1.31-
69% of 13 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9mash1na plays

Across 186 matches 9mash1na averages K/R 0.78 and ADR 85.1; the rating across the 136 rated matches is 1.16. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 76 of 136 matches the rating was 1.10 or higher (56%), in 37 it was below 0.90. In 89 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.51. 9mash1na loses the most ELO on Dust 2 (−57 ELO, win rate 48%). Things go best on Anubis (+9 ELO, win rate 61%). Match no. 4 of the day goes best: 67% win rate, −5 ELO. Improved over the last three months: K/R +0.17, Rating +0.23, ADR +15.5, Headshots +2 pp. Unchanged in recent months: Win rate at 54%, ELO at 2,208. Last 30 days: 73 matches, win rate 56%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.