9euf

France
On FACEIT since 2019 162 matches tracked 92 matches in 30 days
ELO ▲ 98
2,128
30-day peak: 2,195
Rank EU
#167,053
France #3,098 in France
Last updated:

How does 9euf play?

Rating 1.14 (from 112 matches) K/R 0.80 ADR 87.2 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 112 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.4
Knife kills 1 in 162 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 24x 4K, 6 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +110
= Stayed the same
K/R at 0.81, ADR at 88.0
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
37 matches · 41% win rate
On Dust 2 −21 ELO
50 matches · 54% win rate
Between 0:00 and 6:00 +1 ELO, win rate 43%
On Sundays −6 ELO, win rate 38%

9euf loses the most ELO in match 2 of the day: −49 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.48 · Inferno

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 60%
0.77 better than 65%
85.7 better than 73%
1.06 better than 60%
46% of 158 duels better than 22%
29% of 14 situations better than 27%
Anubis33
61% better than 82%
0.88 better than 95%
93.6 better than 95%
1.27 better than 97%
60% of 142 duels better than 91%
61% of 18 situations better than 93%
Inferno30
43% better than 20%
0.81 better than 80%
90.5 better than 86%
1.17 better than 84%
48% of 102 duels better than 26%
33% of 9 situations better than 41%
Nuke20
50% better than 36%
0.80 better than 65%
87.4 better than 73%
1.19-
65% of 60 duels better than 97%
80% of 5 situations better than 99%
Mirage10
50% -
0.69 -
78.0 -
1.11-
50% of 28 duels -
100% of 2 situations -
Ancient9
56% -
0.84 -
90.4 -
1.14-
48% of 31 duels -
0% of 1 situations -
Cache7
29% -
0.65 -
68.7 -
0.86-
34% of 38 duels -
40% of 5 situations -
Overpass3
33% -
0.62 -
75.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 9euf plays

Across 162 matches 9euf averages K/R 0.80 and ADR 87.2; the rating across the 112 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 58 of 112 matches the rating was 1.10 or higher (52%), in 32 it was below 0.90. In 98 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: September 2026 at 1.27. 9euf loses the most ELO in match 2 of the day (−49 ELO, win rate 41%). Things go best from match 5 of the day (+70 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +70 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +110. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.81, ADR at 88.0. Last 30 days: 92 matches, win rate 55%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.