9V9

Russia
On FACEIT since 2020 132 matches tracked 73 matches in 30 days
ELO ▲ 28
2,422
30-day peak: 2,448
Rank EU
#68,207
Russia #19,239 in Russia
Last updated:

How does 9V9 play?

Rating 1.08 K/R 0.78 ADR 85.2 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 132 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.2
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 9V9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
28 matches · 50% win rate
On Anubis −25 ELO
21 matches · 43% win rate
On Mondays ±0 ELO, win rate 40%

9V9 loses the most ELO on Mirage: −64 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.19 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
66% better than 87%
0.84 better than 88%
89.6 better than 84%
1.17 better than 88%
58% of 139 duels better than 84%
14% of 14 situations better than 5%
Mirage28
50% better than 44%
0.78 better than 66%
88.1 better than 81%
1.07 better than 61%
57% of 122 duels better than 80%
24% of 17 situations better than 13%
Dust 224
25% better than 1%
0.69 better than 23%
79.0 better than 38%
0.91 better than 10%
38% of 107 duels better than 3%
71% of 7 situations better than 99%
Anubis21
43% better than 19%
0.75 right on the average
81.2 better than 52%
1.06 better than 56%
55% of 121 duels better than 67%
29% of 7 situations better than 29%
Inferno19
68% better than 89%
0.78 better than 61%
83.5 better than 54%
1.09 better than 56%
52% of 81 duels better than 40%
31% of 16 situations better than 33%
Cache7
86% -
0.83 -
86.7 -
1.26-
62% of 29 duels -
40% of 5 situations -
Nuke3
67% -
0.91 -
96.7 -
1.16-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9V9 plays

Across 132 matches 9V9 averages K/R 0.78, ADR 85.2 and a rating of 1.08. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 63 of 132 matches the rating was 1.10 or higher (48%), in 42 it was below 0.90. In 132 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. 9V9 loses the most ELO on Mirage (−64 ELO, win rate 50%). Things go best from match 5 of the day (+62 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +62 ELO. Last 30 days: 73 matches, win rate 52%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.