9Shock

Russia
119 matches tracked 41 matches in 30 days
Last updated:

How does 9Shock play?

Rating 1.15 K/R 0.82 ADR 87.9 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 119 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

9Shock wins 59 of 100 opening duels. 8 percentage points above the level 10 average (51%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive

9Shock wins 33 of 100 1v2s. 12 percentage points above the level 10 average (21%).

Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 33%+12 pp better than 96%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

39 of 100 kills by 9Shock are headshots. 12 percentage points below the level 10 average (51%).

Headshot rate 39%−12 pp better than 5%
AWP share of kills 24%+13 pp better than 91%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.7
Knife kills 2 in 119 matches

Impact

Strength
Damage and big rounds

9Shock gets exactly 3 kills in 5.3 of 100 rounds. 1.2 percentage points above the level 10 average (4.1%).

2K rounds 13.8%+0.4 pp better than 56%
3K rounds 5.3%+1.2 pp better than 88%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 36x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

39 of 100 nades by 9Shock deal damage or blind an enemy. 4 percentage points above the level 10 average (35%).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.20−0.10 better than 23%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
Whether 9Shock is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 −19 ELO, win rate 52%
On Wednesdays −24 ELO, win rate 45%

9Shock loses the most ELO on Anubis: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.82 · Dust 2
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
63% better than 84%
0.84 better than 88%
90.4 better than 88%
1.20 better than 90%
60% of 183 duels better than 90%
46% of 26 situations better than 75%
Anubis22
41% better than 15%
0.80 better than 77%
83.4 better than 64%
1.10 better than 70%
59% of 85 duels better than 84%
38% of 16 situations better than 48%
Mirage16
56% better than 67%
0.73 better than 42%
81.4 better than 53%
0.98 better than 30%
48% of 62 duels better than 29%
63% of 8 situations better than 96%
Inferno15
87% better than 99%
0.91 better than 91%
96.6 better than 91%
1.33 better than 94%
68% of 74 duels better than 98%
29% of 7 situations better than 29%
Ancient13
38% -
0.69 -
81.5 -
0.94-
55% of 69 duels -
0% of 1 situations -
Nuke10
80% -
0.96 -
99.6 -
1.38-
64% of 44 duels -
20% of 5 situations -
Cache5
60% -
0.74 -
74.1 -
1.10-
48% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9Shock plays

Across 119 matches 9Shock averages K/R 0.82, ADR 87.9 and a rating of 1.15. Biggest strength: Opening duels won at 59%, better than 94% of level 10 players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 players. Averages 17.7 kills per match with 39% headshots. The strongest map is Inferno with a 87% win rate in 15 matches. In 61 of 119 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 119 matches with detailed stats: 36 4Ks and 3 aces. 9Shock loses the most ELO on Anubis (−25 ELO, win rate 41%). Things go best on Dust 2 (+45 ELO, win rate 63%). Match no. 1 of the day goes best: 74% win rate, +20 ELO. Last 30 days: 41 matches, win rate 66%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.