9Mirage

KR
105 matches tracked 55 matches in 30 days
Last updated:

How does 9Mirage play?

Rating 0.89 K/R 0.69 ADR 75.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6% on level 8
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 36%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 49%−1 pp better than 37%

Clutch

Weakness
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 10%−12 pp better than 2%
Clutch kills per match 0.7−1.0 better than 1%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 39%−8 pp better than 10%
AWP share of kills 23%+13 pp better than 92%
K/D 0.86−0.14 better than 5%
Pistol kills per match 2.6
Knife kills 2 in 105 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 51%
Rounds with 3K 3.5%−0.4 pp better than 29%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 7x 4K, 2 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 2.9−1.3 better than 19%
Enemies flashed per round 0.20−0.08 better than 31%
Rounds with a death 80%+8 pp better than 1%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 105 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −81 ELO
20 matches · 50% wins
On Mirage −61 ELO
27 matches · 59% wins
Between 0:00 and 6:00 −76 ELO, win rate 42%
On Saturdays −24 ELO, win rate 50%

9Mirage loses the most ELO in match 2 of the day: −81 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 1.79 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 78%
0.72 better than 45%
77.9 better than 41%
0.94 better than 23%
49% of 173 duels better than 39%
44% of 9 situations better than 67%
Ancient22
64% better than 89%
0.69 better than 26%
77.9 better than 35%
0.92 better than 18%
52% of 139 duels better than 60%
50% of 6 situations better than 76%
Anubis18
78% better than 98%
0.79 better than 80%
83.0 better than 64%
1.04 better than 58%
54% of 127 duels better than 70%
33% of 6 situations better than 38%
Inferno15
40% better than 13%
0.52 better than 1%
65.4 better than 3%
0.60 better than 1%
41% of 101 duels better than 7%
43% of 7 situations better than 65%
Dust 214
29% -
0.63 -
69.1 -
0.86-
45% of 74 duels -
13% of 8 situations -
Cache6
50% -
0.64 -
70.9 -
0.78-
46% of 41 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9Mirage plays

Across 105 matches 9Mirage averages K/R 0.69, ADR 75.6 and a rating of 0.89. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 8. Most room to improve: Rounds with a death at 80%. That is better than only 1% of players on level 8. On average 15.2 kills per match, 39% of them headshots. The strongest map is Anubis with a 78% win rate in 18 matches. In 26 of 105 matches the rating was 1.10 or higher (25%), in 53 it was below 0.90. In 103 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: August 2026 at 0.91. 9Mirage loses the most ELO in match 2 of the day (−81 ELO, win rate 50%). Things go best from match 5 of the day (+5 ELO, win rate 62%). Last 30 days: 55 matches, win rate 55%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.