99samurai666

RO
111 matches tracked 26 matches in 30 days
Last updated:

How does 99samurai666 play?

Rating 1.18 (from 40 matches) K/R 0.79 ADR 80.6 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 7
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 40 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 63%+13 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 35%+14 pp better than 98%
Clutch kills per match 3.2+1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 61%+15 pp better than 98%
AWP share of kills 5%−5 pp better than 32%
K/D 1.24+0.24 better than 99%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.5 pp better than 96%
Rounds with 3K 4.8%+0.9 pp better than 87%
MVPs per match 2.20.0 level
4Ks and aces 9x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 73%
Utility damage per round 3.5−0.7 better than 35%
Enemies flashed per round 0.07−0.20 better than 3%
Rounds with a death 64%−8 pp better than 99%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.08, ADR +5.9, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
29 matches · 38% wins
From match 5 of the day −26 ELO
39 matches · 38% wins
Between 18:00 and 24:00 −33 ELO, win rate 40%
On Tuesdays +7 ELO, win rate 42%

99samurai666 loses the most ELO on Dust 2: −54 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
38% better than 12%
0.77 better than 75%
80.4 better than 54%
1.18 better than 92%
64% of 67 duels better than 99%
31% of 29 situations better than 32%
Mirage26
46% better than 36%
0.78 better than 79%
79.8 better than 55%
1.14-
55% of 29 duels better than 78%
46% of 13 situations better than 74%
Inferno17
59% better than 68%
0.74 better than 68%
76.5 better than 38%
1.11-
67% of 6 duels better than 99%
29% of 7 situations better than 30%
Anubis15
40% better than 23%
0.80 better than 85%
82.9 better than 70%
1.30-
64% of 14 duels better than 99%
33% of 6 situations better than 41%
Ancient11
73% -
0.92 -
88.5 -
1.32-
71% of 14 duels -
60% of 5 situations -
Cache6
50% -
0.82 -
82.1 -
1.12-
50% of 16 duels -
67% of 3 situations -
Nuke5
40% -
0.80 -
73.2 -
0.89-
67% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 99samurai666 plays

Across 111 matches 99samurai666 averages K/R 0.79 and ADR 80.6; the rating across the 40 rated matches is 1.18. Biggest strength: K/D at 1.24. That is better than 99% of players on level 7. Most room to improve: Rounds with first kill at 8%. That is better than only 20% of players on level 7. On average 17.1 kills per match, 61% of them headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 23 of 40 matches the rating was 1.10 or higher (58%), in 8 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: September 2026 at 1.35. 99samurai666 loses the most ELO on Dust 2 (−54 ELO, win rate 38%). Things go best in match 2 of the day (±0 ELO, win rate 65%). Improved over the last three months: K/R +0.08, ADR +5.9, Headshots +3 pp, Win rate +3 pp. Last 30 days: 26 matches, win rate 35%, ELO balance −60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.