99king

Russia
On FACEIT since 2023 313 matches tracked 115 matches in 30 days
ELO ▼ 2
3,270
30-day peak: 3,435
Rank EU ▲ 798 places
#2,569 #726 in RU
30 days · before #3,367 · best #2,569
Last updated:
Next update possible in 36m 59s

How does 99king play?

Rating 0.98 (from 233 matches) K/R 0.73 ADR 81.8 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 26%−14 pp better than 4%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 5%−6 pp better than 30%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.6
Zeus kills1 in 313 matches
Knife kills 2 in 313 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.6 pp better than 31%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 50x 4K, 5 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +482
= Stayed the same
K/R at 0.73, ADR at 82.2, Headshots at 50%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70).

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −137 ELO
144 matches · 54% wins
In match 1 of the day −62 ELO
57 matches · 47% wins
Between 6:00 and 12:00 −109 ELO, win rate 47%
On Thursdays +89 ELO, win rate 46%

99king loses the most ELO on Mirage: −137 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.35 · Anubis

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
54% better than 59%
0.72 better than 37%
80.7 better than 49%
0.97 better than 27%
52% of 725 duels level
32% of 53 situations better than 30%
Ancient49
57% better than 64%
0.78 better than 68%
87.6 better than 78%
1.05 better than 57%
52% of 248 duels level
29% of 31 situations better than 26%
Dust 234
68% better than 93%
0.75 better than 53%
83.1 better than 60%
0.98 better than 30%
52% of 168 duels level
44% of 18 situations better than 69%
Anubis32
56% better than 62%
0.75 better than 53%
87.0 better than 79%
1.05 better than 52%
57% of 168 duels better than 77%
29% of 14 situations better than 25%
Nuke18
44% better than 13%
0.63 better than 6%
68.1 better than 2%
0.79-
32% of 68 duels better than 1%
21% of 14 situations better than 12%
Cache17
41% -
0.78 -
83.4 -
1.01-
55% of 84 duels -
100% of 3 situations -
Inferno17
47% better than 29%
0.66 better than 13%
74.8 better than 14%
0.91-
41% of 68 duels better than 7%
25% of 8 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How 99king plays

Across 313 matches 99king averages K/R 0.73 and ADR 81.8; the rating across the 233 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 16.0 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 68% win rate in 34 matches. In 80 of 233 matches the rating was 1.10 or higher (34%), in 105 it was below 0.90. In 237 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. 99king loses the most ELO on Mirage (−137 ELO, win rate 54%). Things go best in match 2 of the day (+179 ELO, win rate 69%). Improved over the last three months: ELO +482. Unchanged in recent months: K/R at 0.73, ADR at 82.2, Headshots at 50%, Win rate at 54%. Last 30 days: 115 matches, win rate 55%, ELO balance +116.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.