999violation

Cocos Islands
On FACEIT since 2024 154 matches tracked 84 matches in 30 days
ELO ▼ 119
2,099
30-day peak: 2,218
Rank EU
#182,281
Cocos Islands #157 in Cocos Islands
Last updated:

How does 999violation play?

Rating 0.98 (from 133 matches) K/R 0.71 ADR 76.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 14x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +11 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −4.9

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
33 matches · 48% win rate
On Anubis −25 ELO
24 matches · 54% win rate
Between 18:00 and 24:00 −64 ELO, win rate 48%

999violation loses the most ELO on Dust 2: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.80 · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% right on the average
0.69 better than 28%
75.8 better than 26%
0.92 better than 17%
47% of 106 duels better than 28%
39% of 28 situations better than 52%
Dust 233
48% better than 38%
0.69 better than 26%
72.6 better than 12%
0.96 better than 25%
46% of 101 duels better than 22%
46% of 24 situations better than 74%
Anubis24
54% better than 57%
0.71 better than 35%
74.8 better than 18%
1.03 right on the average
43% of 53 duels better than 10%
43% of 21 situations better than 66%
Ancient23
57% better than 66%
0.77 better than 64%
82.5 better than 54%
1.05 better than 58%
53% of 95 duels better than 60%
31% of 13 situations better than 32%
Inferno11
36% -
0.67 -
73.8 -
0.89-
53% of 36 duels -
50% of 6 situations -
Cache9
78% -
0.78 -
83.7 -
1.06-
60% of 20 duels -
67% of 6 situations -
Nuke7
57% -
0.77 -
75.6 -
1.03-
74% of 23 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 999violation plays

Across 154 matches 999violation averages K/R 0.71 and ADR 76.2; the rating across the 133 rated matches is 0.98. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 37% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 45 of 133 matches the rating was 1.10 or higher (34%), in 56 it was below 0.90. In 133 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. 999violation loses the most ELO on Dust 2 (−50 ELO, win rate 48%). Things go best on Ancient (+24 ELO, win rate 57%). Match no. 4 of the day goes best: 65% win rate, −22 ELO. Improved over the last three months: Headshots +11 pp, Win rate +6 pp. Got weaker: K/R −0.07, ADR −4.9. Last 30 days: 84 matches, win rate 52%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.