999keze

Mongolia
On FACEIT since 2014 297 matches tracked 62 matches in 30 days
ELO ▼ 9
2,868
30-day peak: 3,040
Rank EU ▼ 4,506 places
#13,249
Mongolia #77 in Mongolia
30 days · prev. #8,743 · best #7,923
Last updated:
Next update possible in 1h 33m

How does 999keze play?

Rating 1.07 (from 247 matches) K/R 0.77 ADR 85.9 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 247 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.0
Knife kills 2 in 297 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 70%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 47x 4K, 6 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ADR +6.3, Win rate +7 pp
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
80 matches · 53% win rate
In match 3 of the day −39 ELO
45 matches · 44% win rate
On Ancient −13 ELO
59 matches · 51% win rate

999keze loses the most ELO on Mirage: −51 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Anubis
  2. Highest rating in a match: 2.46 · Nuke
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% right on the average
0.75 better than 47%
84.3 better than 62%
1.02 better than 37%
48% of 329 duels better than 25%
38% of 21 situations right on the average
Dust 263
48% better than 31%
0.81 better than 76%
88.4 better than 80%
1.12 better than 69%
51% of 222 duels better than 43%
36% of 28 situations better than 44%
Ancient59
51% better than 42%
0.78 better than 62%
86.6 better than 70%
1.07 better than 56%
51% of 257 duels better than 43%
20% of 25 situations better than 11%
Anubis50
52% better than 42%
0.78 better than 65%
85.5 better than 70%
1.10 better than 66%
60% of 183 duels better than 87%
37% of 27 situations better than 46%
Nuke23
57% better than 53%
0.78 better than 54%
88.3 better than 74%
1.13 better than 64%
54% of 118 duels better than 55%
29% of 7 situations better than 25%
Cache11
45% -
0.75 -
85.4 -
1.11-
49% of 41 duels -
63% of 8 situations -
Inferno11
27% -
0.74 -
78.7 -
0.98-
54% of 41 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 999keze plays

Across 297 matches 999keze averages K/R 0.77 and ADR 85.9; the rating across the 247 rated matches is 1.07. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 107 of 247 matches the rating was 1.10 or higher (43%), in 82 it was below 0.90. In 216 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. 999keze loses the most ELO on Mirage (−51 ELO, win rate 53%). Things go best from match 5 of the day (+141 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +141 ELO. Improved over the last three months: K/R +0.04, ADR +6.3, Win rate +7 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 62 matches, win rate 50%, net ELO +179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.