999LL

Russia
On FACEIT since 2025 113 matches tracked 51 matches in 30 days
ELO ▲ 127
2,248
30-day peak: 2,248
Rank EU
#117,244
Russia #35,947 in Russia
Last updated:

How does 999LL play?

Rating 1.11 (from 92 matches) K/R 0.79 ADR 85.2 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.0
Knife kills 5 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +70
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.25, ADR −10.9, Win rate −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.76 (at the start 0.86). Just above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +24 ELO
21 matches · 38% win rate
On Mondays +24 ELO, win rate 33%

999LL loses the most ELO in match 2 of the day: +24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% right on the average
0.87 better than 93%
94.9 better than 95%
1.25 better than 95%
64% of 106 duels better than 98%
57% of 14 situations better than 91%
Anubis24
50% better than 43%
0.72 better than 41%
78.2 better than 34%
1.05 better than 57%
59% of 100 duels better than 89%
36% of 14 situations better than 46%
Ancient19
32% better than 4%
0.79 better than 71%
82.4 better than 54%
1.08 better than 68%
55% of 69 duels better than 70%
67% of 12 situations better than 96%
Dust 215
53% better than 56%
0.70 better than 31%
77.3 better than 31%
0.91-
46% of 52 duels better than 22%
20% of 5 situations better than 10%
Cache10
60% -
0.92 -
94.0 -
1.22-
55% of 42 duels -
33% of 6 situations -
Nuke10
30% -
0.78 -
84.4 -
1.10-
54% of 39 duels -
0% of 4 situations -
Inferno5
40% -
0.87 -
84.3 -
1.11-
62% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 999LL plays

Across 113 matches 999LL averages K/R 0.79 and ADR 85.2; the rating across the 92 rated matches is 1.11. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 42 of 92 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 71 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.30. 999LL loses the most ELO in match 2 of the day (+24 ELO, win rate 38%). Things go best in match 1 of the day (+52 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +52 ELO. Improved over the last three months: Headshots +6 pp, ELO +70. Got weaker: K/R −0.10, Rating −0.25, ADR −10.9, Win rate −3 pp. Last 30 days: 51 matches, win rate 51%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.