999CAPATOB

Russia
On FACEIT since 2019 246 matches tracked 110 matches in 30 days
ELO ▲ 365
3,411
30-day peak: 3,556
Rank EU ▲ 2,179 places
#1,614
Russia #452 in Russia
30 days · prev. #3,793 · best #901
Last updated:

How does 999CAPATOB play?

Rating 1.02 K/R 0.70 ADR 74.0 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 246 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 54%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.05−0.01 · Ø 1.06 better than 38%
Pistol kills per match 2.7
Knife kills 1 in 246 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 10%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 25x 4K, 3 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 18%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +501
= Stayed the same
K/R at 0.70, Rating at 1.02, ADR at 73.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
58 matches · 48% win rate
On Anubis −14 ELO
50 matches · 58% win rate
Between 6:00 and 12:00 −105 ELO, win rate 50%
On Fridays −31 ELO, win rate 50%

999CAPATOB loses the most ELO on Dust 2: −86 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.58 · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
61% better than 70%
0.71 better than 26%
74.3 better than 12%
1.03 better than 39%
50% of 239 duels better than 35%
41% of 44 situations better than 57%
Dust 258
48% better than 25%
0.67 better than 13%
71.6 better than 7%
1.01 better than 28%
50% of 178 duels better than 35%
34% of 29 situations better than 37%
Anubis50
58% better than 59%
0.70 better than 24%
73.6 better than 12%
1.01 better than 32%
53% of 170 duels right on the average
39% of 36 situations better than 51%
Mirage41
61% better than 76%
0.70 better than 22%
73.5 better than 11%
1.02 better than 34%
53% of 116 duels right on the average
37% of 27 situations better than 43%
Inferno15
47% better than 9%
0.76 better than 40%
78.6 better than 23%
1.07 better than 35%
44% of 52 duels better than 6%
38% of 8 situations better than 47%
Cache13
46% -
0.73 -
77.2 -
1.03-
44% of 43 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 999CAPATOB plays

Across 246 matches 999CAPATOB averages K/R 0.70, ADR 74.0 and a rating of 1.02. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 63% headshots. The strongest map is Mirage with a 61% win rate in 41 matches. In 90 of 246 matches the rating was 1.10 or higher (37%), in 89 it was below 0.90. In 193 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. 999CAPATOB loses the most ELO on Dust 2 (−86 ELO, win rate 48%). Things go best on Mirage (+107 ELO, win rate 61%). Match no. 3 of the day goes best: 67% win rate, −24 ELO. Improved over the last three months: Win rate +9 pp, ELO +501. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.02, ADR at 73.7. Last 30 days: 110 matches, win rate 55%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.