999ASHURA

Italy
On FACEIT since 2026 368 matches tracked 87 matches in 30 days
ELO ▲ 365
2,088
30-day peak: 2,214
Rank SEA ▼ 513 places
#4,745
Italy #11 in Italy
30 days · prev. #4,232 · best #2,679
Last updated:

How does 999ASHURA play?

Rating 1.07 (from 325 matches) K/R 0.78 ADR 84.8 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 325 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.1
Zeus kills1 in 368 matches
Knife kills 7 in 368 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 66x 4K, 9 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 84.4, Headshots at 61%
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
113 matches · 48% win rate
On Ancient −35 ELO
59 matches · 51% win rate
Between 0:00 and 6:00 −48 ELO, win rate 40%
On Fridays −15 ELO, win rate 44%

999ASHURA loses the most ELO on Mirage: −102 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 51 · Dust 2
  3. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
48% better than 39%
0.76 better than 61%
82.1 better than 58%
1.07 better than 66%
48% of 485 duels better than 32%
38% of 61 situations right on the average
Dust 2101
52% right on the average
0.80 better than 78%
86.7 better than 80%
1.08 better than 67%
53% of 462 duels better than 60%
33% of 52 situations better than 37%
Ancient59
51% better than 45%
0.80 better than 77%
87.4 better than 79%
1.08 better than 68%
52% of 298 duels better than 54%
47% of 32 situations better than 77%
Anubis36
58% better than 72%
0.76 better than 62%
85.2 better than 74%
1.04 better than 55%
47% of 158 duels better than 25%
44% of 18 situations better than 67%
Inferno32
50% better than 37%
0.79 better than 68%
86.1 better than 67%
1.09 better than 58%
52% of 178 duels better than 42%
54% of 13 situations better than 80%
Nuke14
50% -
0.79 -
81.7 -
1.09-
57% of 63 duels -
30% of 10 situations -
Cache10
50% -
0.73 -
78.9 -
0.98-
54% of 35 duels -
0% of 2 situations -
Vertigo3
67% -
0.69 -
79.7 -
0.82-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 999ASHURA plays

Across 368 matches 999ASHURA averages K/R 0.78 and ADR 84.8; the rating across the 325 rated matches is 1.07. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 61% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 143 of 325 matches the rating was 1.10 or higher (44%), in 107 it was below 0.90. In 308 matches with detailed stats: 66 4Ks and 9 aces. Best month by rating: June 2026 at 1.11. 999ASHURA loses the most ELO on Mirage (−102 ELO, win rate 48%). Things go best on Anubis (+27 ELO, win rate 58%). Match no. 3 of the day goes best: 56% win rate, −25 ELO. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 84.4, Headshots at 61%. Last 30 days: 87 matches, win rate 54%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.