98n1tori

Russia
On FACEIT since 2022 202 matches tracked 51 matches in 30 days
ELO ▼ 66
2,660
30-day peak: 2,878
Rank EU
#30,666
Russia #8,827 in Russia
Last updated:

How does 98n1tori play?

Rating 1.01 K/R 0.69 ADR 74.7 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 53%+1 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.6%).

2K rounds 11.4%−2.2 pp · Ø 13.6% better than 6%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 20x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +205
= Stayed the same
ADR at 74.2, Headshots at 52%
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
37 matches · 38% win rate
On Dust 2 −22 ELO
48 matches · 38% win rate
On Saturdays −25 ELO, win rate 35%

98n1tori loses the most ELO in match 2 of the day: −24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 29%
0.71 better than 31%
77.1 better than 29%
1.03 better than 44%
55% of 179 duels better than 70%
56% of 45 situations better than 91%
Dust 248
38% better than 8%
0.63 better than 5%
71.4 better than 8%
0.93 better than 12%
51% of 114 duels better than 45%
42% of 38 situations better than 62%
Ancient38
53% right on the average
0.70 better than 26%
73.9 better than 13%
1.04 right on the average
45% of 111 duels better than 17%
39% of 36 situations better than 53%
Anubis24
54% better than 55%
0.68 better than 17%
75.7 better than 19%
1.03 better than 45%
55% of 47 duels better than 69%
19% of 16 situations better than 10%
Nuke13
54% -
0.85 -
87.6 -
1.20-
53% of 34 duels -
31% of 16 situations -
Inferno11
45% -
0.61 -
68.3 -
0.95-
54% of 24 duels -
33% of 6 situations -
Cache9
44% -
0.60 -
66.5 -
0.91-
67% of 15 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 98n1tori plays

Across 202 matches 98n1tori averages K/R 0.69, ADR 74.7 and a rating of 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 77 of 202 matches the rating was 1.10 or higher (38%), in 77 it was below 0.90. In 167 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. 98n1tori loses the most ELO in match 2 of the day (−24 ELO, win rate 38%). Match no. 1 of the day goes best: 52% win rate. Improved over the last three months: Win rate +5 pp, ELO +205. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 74.2, Headshots at 52%. Last 30 days: 51 matches, win rate 41%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.