98671

USA
On FACEIT since 2025 302 matches tracked 84 matches in 30 days
Last updated:

How does 98671 play?

Rating 1.08 K/R 0.75 ADR 81.7 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 48x 4K, 2 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 81.1, ELO at 2,263
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −90 ELO
36 matches · 36% win rate
On Anubis −62 ELO
37 matches · 51% win rate
Between 12:00 and 18:00 −43 ELO, win rate 43%
On Sundays −150 ELO, win rate 37%

98671 loses the most ELO in match 4 of the day: −90 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.67 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 48%
0.71 better than 37%
80.8 better than 52%
1.03 better than 53%
52% of 271 duels better than 58%
32% of 37 situations better than 31%
Dust 272
53% better than 56%
0.73 better than 45%
77.4 better than 32%
1.06 better than 60%
56% of 187 duels better than 76%
49% of 51 situations better than 78%
Ancient70
49% better than 42%
0.82 better than 82%
86.9 better than 76%
1.18 better than 90%
60% of 257 duels better than 91%
33% of 54 situations better than 37%
Anubis37
51% better than 48%
0.72 better than 41%
79.5 better than 41%
1.03 right on the average
51% of 91 duels right on the average
27% of 30 situations better than 26%
Cache20
40% -
0.78 -
86.6 -
1.06-
59% of 69 duels -
36% of 14 situations -
Inferno13
38% -
0.83 -
83.7 -
1.17-
62% of 53 duels -
17% of 12 situations -
Nuke12
58% -
0.75 -
78.4 -
1.09-
52% of 42 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 98671 plays

Across 302 matches 98671 averages K/R 0.75, ADR 81.7 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 132 of 302 matches the rating was 1.10 or higher (44%), in 90 it was below 0.90. In 236 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. 98671 loses the most ELO in match 4 of the day (−90 ELO, win rate 36%). Things go best on Dust 2 (+114 ELO, win rate 53%). Match no. 2 of the day goes best: 62% win rate, −5 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 81.1, ELO at 2,263. Last 30 days: 84 matches, win rate 46%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.