966_
Name history of 966_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Average54% of 1v1s won and so well above the average (38%).
Weapons and aim
Average55% headshots and so well above the average (47%).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.1%).
Utility and deaths
Average20% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.09 (at the start 0.99). Clearly above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 89.8. Last 3 months: 85.6 (at the start 79.3). Clearly above the average (79.2).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 54% (at the start 57%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 42% (at the start 52%). Well below the average (48%).
Best month: July 2026 with 1,854. Last 3 months: 1,561 (at the start 1,854).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 64%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
966_ loses the most ELO on Mirage: −21 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 40 · Dust 2
- Highest rating in a match: 1.93 · Inferno
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How 966_ plays
Across 82 matches 966_ averages K/R 0.78, ADR 83.9 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 8 players. Averages 17.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 37 of 82 matches the rating was 1.10 or higher (45%), in 29 it was below 0.90. In 54 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. 966_ loses the most ELO on Mirage (−21 ELO, win rate 45%). Things go best in match 1 of the day (+60 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.3. Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −293. Last 30 days: 20 matches, win rate 30%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.