9595

Italy
On FACEIT since 2018 284 matches tracked 62 matches in 30 days
Last updated:

How does 9595 play?

Rating 1.03 K/R 0.74 ADR 81.3 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 284 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so right on the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Zeus kills1 in 284 matches
Knife kills 13 in 284 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 6 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 80.5
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −76

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
101 matches · 50% win rate
On Mirage −62 ELO
86 matches · 53% win rate
Between 12:00 and 18:00 −160 ELO, win rate 45%
On Saturdays −30 ELO, win rate 40%

9595 loses the most ELO on Dust 2: −68 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
50% better than 43%
0.76 better than 58%
81.6 better than 53%
1.07 better than 60%
47% of 353 duels better than 25%
36% of 76 situations better than 48%
Mirage86
53% better than 55%
0.75 better than 53%
81.5 better than 52%
1.04 right on the average
53% of 412 duels better than 60%
31% of 42 situations better than 28%
Anubis43
51% better than 48%
0.74 better than 46%
82.4 better than 57%
1.00 better than 34%
55% of 213 duels better than 67%
23% of 13 situations better than 18%
Nuke24
46% better than 19%
0.76 right on the average
81.0 better than 42%
1.02 better than 39%
47% of 102 duels better than 20%
17% of 18 situations better than 8%
Ancient13
38% -
0.64 -
81.0 -
0.86-
49% of 51 duels -
29% of 7 situations -
Cache9
56% -
0.79 -
87.2 -
1.13-
54% of 46 duels -
50% of 4 situations -
Inferno8
50% -
0.59 -
65.7 -
0.81-
41% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9595 plays

Across 284 matches 9595 averages K/R 0.74, ADR 81.3 and a rating of 1.03. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 86 matches. In 111 of 284 matches the rating was 1.10 or higher (39%), in 104 it was below 0.90. In 189 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: July 2026 at 1.07. 9595 loses the most ELO on Dust 2 (−68 ELO, win rate 50%). Things go best on Anubis (+15 ELO, win rate 51%). Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −76. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 80.5. Last 30 days: 62 matches, win rate 53%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.