9426

Svalbard & Jan Mayen
On FACEIT since 2024 78 matches tracked 28 matches in 30 days
ELO ▲ 350
2,411
30-day peak: 2,411
Rank EU
#70,869
Svalbard & Jan Mayen #73 in Svalbard & Jan Mayen
Last updated:

How does 9426 play?

Rating 1.24 (from 28 matches) K/R 0.77 ADR 81.0 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 28 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 18.3% of rounds and so well above the average (13.4%).

2K rounds 18.3%+4.9 pp · Ø 13.4% better than 99%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 6x 4K, 2 aces in 28 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.0−3.2 · Ø 4.2 better than 1%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.18, ADR +14.2, Headshots +3 pp, Win rate +42 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.88
MarAprMayJunJulAugSepOct

Last 3 months: 0.88 (at the start 0.70). Well above the average (0.74).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
32 matches · 50% win rate

9426 loses the most ELO from match 5 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Anubis
  2. Highest rating in a match: 2.00 · Anubis
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 69%
0.77 better than 62%
79.8 better than 43%
1.26-
62% of 50 duels better than 94%
50% of 4 situations better than 82%
Anubis16
63% better than 82%
0.92 better than 97%
95.4 better than 95%
1.49-
76% of 37 duels better than 99%
100% of 1 situations better than 99%
Dust 211
27% -
0.57 -
68.3 -
0.99-
53% of 15 duels -
-
Ancient8
50% -
0.71 -
74.0 -
1.13-
47% of 15 duels -
50% of 4 situations -
Nuke4
75% -
0.82 -
83.6 -
1.12-
70% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 9426 plays

Across 78 matches 9426 averages K/R 0.77 and ADR 81.0; the rating across the 28 rated matches is 1.24. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.0, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 16 of 28 matches the rating was 1.10 or higher (57%), in 4 it was below 0.90. In 28 matches with detailed stats: 6 4Ks and 2 aces. 9426 loses the most ELO from match 5 of the day (±0 ELO, win rate 50%). Things go best on Mirage (+51 ELO, win rate 57%). Improved over the last three months: K/R +0.18, ADR +14.2, Headshots +3 pp, Win rate +42 pp. Last 30 days: 28 matches, win rate 82%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.