91301901

Faroe Islands
On FACEIT since 2015 108 matches tracked
Last updated:

How does 91301901 play?

Rating 1.02 (from 85 matches) K/R 0.75 ADR 78.8 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 10x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −14.0, Headshots −2 pp, Win rate −20 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.72 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
39 matches · 49% win rate
In match 1 of the day +25 ELO
24 matches · 42% win rate

91301901 loses the most ELO on Mirage: −24 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.14 · Ancient
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 40%
0.76 better than 61%
79.4 better than 45%
1.05 better than 59%
50% of 131 duels better than 45%
43% of 14 situations better than 63%
Ancient37
49% better than 42%
0.77 better than 64%
80.0 better than 41%
1.06 better than 61%
47% of 113 duels better than 27%
58% of 26 situations better than 90%
Nuke17
59% better than 62%
0.76 right on the average
77.0 better than 22%
0.98-
55% of 47 duels better than 62%
43% of 7 situations better than 58%
Inferno12
33% -
0.64 -
73.3 -
0.91-
49% of 39 duels -
25% of 8 situations -
Cache3
67% -
0.81 -
87.9 -
0.93-
40% of 5 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 91301901 plays

Across 108 matches 91301901 averages K/R 0.75 and ADR 78.8; the rating across the 85 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 33 of 85 matches the rating was 1.10 or higher (39%), in 36 it was below 0.90. In 85 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. 91301901 loses the most ELO on Mirage (−24 ELO, win rate 49%). Things go best in match 2 of the day (+27 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +27 ELO. Got weaker: K/R −0.12, ADR −14.0, Headshots −2 pp, Win rate −20 pp. Last 30 days: 8 matches, win rate 88%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.