913

China
On FACEIT since 2024 185 matches tracked 92 matches in 30 days
Last updated:

How does 913 play?

Rating 1.10 K/R 0.78 ADR 79.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 185 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 2.8
Knife kills 1 in 185 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 18x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −4.8, Headshots −2 pp, ELO −255

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
32 matches · 50% win rate
On Anubis −53 ELO
29 matches · 52% win rate
Between 6:00 and 12:00 +60 ELO, win rate 48%
On Sundays +27 ELO, win rate 41%

913 loses the most ELO on Dust 2: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.97 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
58% better than 73%
0.83 better than 83%
83.8 better than 63%
1.19 better than 88%
58% of 370 duels better than 83%
44% of 45 situations better than 69%
Dust 232
50% better than 44%
0.73 better than 43%
76.3 better than 26%
1.01 better than 39%
55% of 125 duels better than 70%
29% of 17 situations better than 26%
Ancient31
55% better than 60%
0.73 better than 42%
74.6 better than 17%
1.03 right on the average
54% of 93 duels better than 62%
45% of 20 situations better than 69%
Anubis29
52% better than 47%
0.74 better than 47%
75.6 better than 20%
1.05 better than 52%
57% of 129 duels better than 77%
54% of 13 situations better than 81%
Nuke9
44% -
0.69 -
72.0 -
0.93-
52% of 46 duels -
60% of 5 situations -
Cache4
75% -
0.88 -
88.3 -
1.21-
52% of 25 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 913 plays

Across 185 matches 913 averages K/R 0.78, ADR 79.2 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 80 matches. In 88 of 185 matches the rating was 1.10 or higher (48%), in 68 it was below 0.90. In 138 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. 913 loses the most ELO on Dust 2 (−55 ELO, win rate 50%). Things go best on Mirage (+99 ELO, win rate 58%). Got weaker: K/R −0.07, Rating −0.12, ADR −4.8, Headshots −2 pp, ELO −255. Unchanged in recent months: Win rate at 55%. Last 30 days: 92 matches, win rate 55%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.