910MONGLZ

Mongolia
88 matches tracked
Last updated:

How does 910MONGLZ play?

Rating 1.04 (from 38 matches) K/R 0.75 ADR 84.4 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 38 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 9%−14 pp · Ø 23% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (45%).

Headshot rate 58%+13 pp · Ø 45% better than 97%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.98−0.02 · Ø 1.00 better than 56%
Pistol kills per match 3.4
Knife kills 14 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 90%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 97%
MVPs per match 2.4+0.2 · Ø 2.2 better than 83%
4Ks and aces 8x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.27).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 62%
Enemies flashed per round 0.68+0.41 · Ø 0.27 better than 99%
Deaths per round 77%+5 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, ADR +7.5
= Stayed the same
Headshots at 58%
▼ Got worse
Win rate −13 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
38 matches · 45% win rate
In match 1 of the day −1 ELO
21 matches · 24% win rate

910MONGLZ loses the most ELO on Mirage: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 32%
0.73 better than 62%
82.4 better than 72%
1.03-
60% of 97 duels better than 93%
60% of 5 situations better than 93%
Dust 220
50% right on the average
0.77 better than 80%
87.5 better than 88%
1.13-
46% of 54 duels better than 29%
33% of 3 situations better than 44%
Ancient11
18% -
0.73 -
80.0 -
1.00-
43% of 40 duels -
0% of 1 situations -
Anubis8
63% -
0.75 -
81.6 -
0.84-
30% of 20 duels -
100% of 1 situations -
Inferno4
50% -
0.86 -
91.4 -
1.26-
64% of 22 duels -
50% of 2 situations -
Nuke4
50% -
0.91 -
95.5 -
0.79-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 910MONGLZ plays

Across 88 matches 910MONGLZ averages K/R 0.75 and ADR 84.4; the rating across the 38 rated matches is 1.04. Biggest strength: Rounds with first kill at 17%, better than 99% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 12% of level 6 players. Averages 16.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 50% win rate in 20 matches. In 16 of 38 matches the rating was 1.10 or higher (42%), in 14 it was below 0.90. In 38 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. 910MONGLZ loses the most ELO on Mirage (−1 ELO, win rate 45%). Improved over the last three months: K/R +0.06, ADR +7.5. Got weaker: Win rate −13 pp. Unchanged in recent months: Headshots at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.