8just9

Mexico
On FACEIT since 2020 179 matches tracked 18 matches in 30 days
ELO ▲ 54
3,079
30-day peak: 3,079
Rank EU ▼ 18 places
#5,749
Mexico #5 in Mexico
30 days · prev. #5,731 · best #5,683
Last updated:

How does 8just9 play?

Rating 1.32 (from 174 matches) K/R 0.93 ADR 95.6 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 174 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 70%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Strength
Where do the kills come from?

1.36 K/D and so well above the average (1.07).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.36+0.29 · Ø 1.07 better than 97%
Pistol kills per match 4.3
Knife kills 7 in 179 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 27x 4K, 5 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 67%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.93, Rating at 1.32, ADR at 96.7, Headshots at 62%, Win rate at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 1.10. Last 3 months: 0.93 (at the start 0.92). Well above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
38 matches · 66% win rate
On Fridays +27 ELO, win rate 47%

8just9 loses the most ELO on Dust 2: −14 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 3.53 · Dust 2
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 55%
0.90 better than 94%
94.6 better than 93%
1.26 better than 93%
58% of 240 duels better than 80%
32% of 28 situations better than 28%
Dust 238
66% better than 86%
0.93 better than 96%
94.3 better than 92%
1.36 better than 97%
62% of 128 duels better than 90%
33% of 24 situations better than 34%
Ancient25
56% right on the average
0.99 better than 99%
100.1 better than 98%
1.43 better than 99%
73% of 103 duels better than 99%
56% of 16 situations better than 88%
Anubis22
59% better than 62%
0.91 better than 95%
92.5 better than 91%
1.28 better than 94%
59% of 86 duels better than 82%
33% of 18 situations better than 37%
Nuke17
65% better than 71%
0.95 better than 97%
99.7 better than 97%
1.35 better than 97%
58% of 59 duels better than 73%
55% of 11 situations better than 82%
Inferno11
45% -
0.92 -
96.3 -
1.45-
68% of 37 duels -
40% of 5 situations -
Cache7
57% -
0.84 -
92.3 -
1.18-
63% of 30 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 8just9 plays

Across 179 matches 8just9 averages K/R 0.93 and ADR 95.6; the rating across the 174 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 21.0 kills per match with 61% headshots. The strongest map is Dust 2 with a 66% win rate in 38 matches. In 119 of 174 matches the rating was 1.10 or higher (68%), in 29 it was below 0.90. In 84 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: September 2026 at 1.58. 8just9 loses the most ELO on Dust 2 (−14 ELO, win rate 66%). Things go best on Anubis (+55 ELO, win rate 59%). Match no. 4 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: ELO +140. Unchanged in recent months: K/R at 0.93, Rating at 1.32, ADR at 96.7, Headshots at 62%, Win rate at 59%. Last 30 days: 18 matches, win rate 72%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.