8fx

Niger
169 matches tracked 22 matches in 30 days
Last updated:

How does 8fx play?

Rating 0.98 K/R 0.75 ADR 86.5 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Deals serious damage
More damage per round than the level 4 average. Rarely on the AWP.
DamageRifler
better than most on level 4 about average weaker than most
Level 4

Compared with 718 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 65%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 76%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 74%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so clearly below the average (43%).

Headshot rate 38%−5 pp · Ø 43% better than 24%
AWP share of kills 0%−11 pp · Ø 11% better than 3%
K/D 0.96+0.01 · Ø 0.95 better than 62%
Pistol kills per match 1.8
Knife kills 2 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.6%).

2K rounds 14.0%+1.4 pp · Ø 12.6% better than 87%
3K rounds 3.7%+0.2 pp · Ø 3.5% better than 57%
MVPs per match 2.2+0.1 · Ø 2.1 better than 71%
4Ks and aces 26x 4K, 3 aces in 169 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 26%−8 pp · Ø 34% better than 10%
Utility damage per round 2.3−1.4 · Ø 3.7 better than 18%
Enemies flashed per round 0.11−0.12 · Ø 0.23 better than 16%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 4 average
Whether 8fx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 169 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −218 ELO
31 matches · 35% win rate
On Dust 2 −37 ELO
39 matches · 38% win rate
Between 0:00 and 6:00 −86 ELO, win rate 35%
On Wednesdays +41 ELO, win rate 39%

8fx loses the most ELO in match 1 of the day: −218 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.07 · Nuke
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 57%
0.77 better than 85%
88.2 better than 93%
1.03 better than 76%
53% of 274 duels better than 76%
48% of 25 situations better than 81%
Dust 239
38% better than 15%
0.69 right on the average
82.0 better than 77%
0.90 better than 28%
48% of 149 duels better than 46%
44% of 16 situations better than 71%
Nuke19
47% better than 32%
0.81 better than 90%
93.3 better than 97%
1.05 better than 79%
55% of 96 duels better than 80%
38% of 8 situations right on the average
Anubis14
50% -
0.76 -
90.4 -
0.95-
40% of 67 duels -
60% of 5 situations -
Inferno14
43% -
0.65 -
79.1 -
0.86-
46% of 78 duels -
38% of 8 situations -
Ancient12
42% -
0.79 -
88.8 -
0.99-
44% of 54 duels -
14% of 7 situations -
Cache10
70% -
0.78 -
82.4 -
1.12-
48% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 8fx plays

Across 169 matches 8fx averages K/R 0.75, ADR 86.5 and a rating of 0.98. Biggest strength: Damage per round (ADR) at 86.5, better than 95% of level 4 players. Most room to improve: Deaths per round at 78%, better than only 9% of level 4 players. Averages 16.1 kills per match with 38% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 64 of 169 matches the rating was 1.10 or higher (38%), in 74 it was below 0.90. In 169 matches with detailed stats: 26 4Ks and 3 aces. 8fx loses the most ELO in match 1 of the day (−218 ELO, win rate 35%). Things go best in match 2 of the day (+166 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +166 ELO. Last 30 days: 22 matches, win rate 36%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.