8ang

Mongolia
68 matches tracked 51 matches in 30 days
Last updated:

How does 8ang play?

Rating 0.89 K/R 0.64 ADR 73.3 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 34% very weak below 0.75 26%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 26%−14 pp · Ø 40% better than 5%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 46%−2 pp · Ø 48% better than 42%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.89−0.14 · Ø 1.03 better than 11%
Pistol kills per match 2.3
Knife kills 1 in 68 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 15%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 7%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 6x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.30 enemies flashed per round and so clearly above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether 8ang is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches, all from the last 3 months.

Kills per round (K/R)

0.62
SepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
62% better than 88%
0.63 better than 8%
72.8 better than 15%
0.91 better than 16%
47% of 99 duels better than 30%
29% of 14 situations better than 27%
Mirage20
55% better than 66%
0.65 better than 15%
71.5 better than 12%
0.87 better than 8%
56% of 99 duels better than 80%
27% of 22 situations better than 21%
Inferno8
25% -
0.52 -
65.3 -
0.73-
50% of 28 duels -
0% of 1 situations -
Cache7
43% -
0.64 -
74.8 -
0.88-
63% of 32 duels -
-
Anubis6
83% -
0.70 -
79.6 -
1.04-
42% of 24 duels -
0% of 5 situations -
Ancient4
50% -
0.77 -
82.7 -
1.01-
50% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 8ang plays

Across 68 matches 8ang averages K/R 0.64, ADR 73.3 and a rating of 0.89. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 8 players. Averages 14.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 12 of 68 matches the rating was 1.10 or higher (18%), in 41 it was below 0.90. In 68 matches with detailed stats: 6 4Ks and 0 aces. Things go best on Dust 2 (+9 ELO, win rate 62%). Last 30 days: 51 matches, win rate 53%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.