8U84

Russia
32 matches tracked
Last updated:

How does 8U84 play?

Rating 1.00 K/R 0.75 ADR 84.0 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average.
ClutcherHeadshots
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 46%−2 pp · Ø 48% better than 34%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (43%).

Headshot rate 50%+7 pp · Ø 43% better than 86%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.97+0.03 · Ø 0.94 better than 66%
Pistol kills per match 4.0
Knife kills 2 in 32 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.1).

2K rounds 14.4%+2.0 pp · Ø 12.4% better than 92%
3K rounds 4.6%+1.0 pp · Ø 3.6% better than 91%
MVPs per match 2.7+0.6 · Ø 2.1 better than 98%
4Ks and aces 4x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.6).

Utility hit rate 36%+2 pp · Ø 34% better than 66%
Utility damage per round 6.8+3.2 · Ø 3.6 better than 95%
Enemies flashed per round 0.24+0.01 · Ø 0.23 better than 54%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Patterns

Soon this shows where 8U84 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Ancient
  2. Most kills in a match: 25 · Anubis

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis8
38% -
0.69 -
80.8 -
0.92-
54% of 52 duels -
80% of 5 situations -
Dust 28
75% -
0.78 -
90.1 -
1.03-
46% of 41 duels -
0% of 5 situations -
Ancient6
50% -
0.75 -
80.2 -
1.05-
47% of 34 duels -
20% of 5 situations -
Nuke5
20% -
0.77 -
82.7 -
1.01-
25% of 20 duels -
33% of 6 situations -
Inferno3
33% -
0.72 -
82.0 -
0.98-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 8U84 plays

Across 32 matches 8U84 averages K/R 0.75, ADR 84.0 and a rating of 1.00. Biggest strength: Utility damage per round at 6.8, better than 95% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 19% of level 4 players. Averages 16.9 kills per match with 50% headshots. In 12 of 32 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 32 matches with detailed stats: 4 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.