8AzA8

KZ
115 matches tracked 29 matches in 30 days
Last updated:

How does 8AzA8 play?

Rating 1.11 (from 29 matches) K/R 0.79 ADR 85.8 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 8
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 29 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 10% good 1.10 to 1.29 28% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 87%
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 79%
Clutch 1v2 won 18%−4 pp better than 27%
Clutch kills per match 1.70.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 53%+6 pp better than 81%
AWP share of kills 20%+10 pp better than 87%
K/D 1.11+0.11 better than 87%
Pistol kills per match 2.9
Knife kills 5 in 115 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.5 pp better than 83%
Rounds with 3K 5.0%+1.1 pp better than 90%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 7x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.20.0 level
Enemies flashed per round 0.35+0.07 better than 72%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +28 pp
= Stayed the same
K/R at 0.80, ADR at 85.7, Headshots at 54%
▼ Got worse
Nothing clear

Sep 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.85. Last 3 months: 0.80 (at the start 0.77).

Patterns

From the last 115 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +31 ELO
23 matches · 35% wins
Between 0:00 and 6:00 +8 ELO, win rate 43%
On Thursdays ±0 ELO, win rate 41%

8AzA8 loses the most ELO in match 1 of the day: +31 ELO, 35% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.87 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% better than 46%
0.81 better than 86%
86.1 better than 82%
1.26-
51% of 100 duels level
29% of 17 situations better than 25%
Dust 224
54% better than 65%
0.84 better than 93%
91.1 better than 93%
1.19-
51% of 75 duels level
44% of 18 situations better than 68%
Anubis22
50% level
0.72 better than 44%
79.6 better than 44%
1.05-
57% of 46 duels better than 84%
45% of 11 situations better than 65%
Ancient19
47% better than 33%
0.81 better than 89%
89.1 better than 91%
1.13-
56% of 64 duels better than 81%
60% of 5 situations better than 91%
Inferno7
43% -
0.65 -
76.6 -
-
57% of 7 duels -
50% of 2 situations -
Nuke6
33% -
0.73 -
76.4 -
0.87-
44% of 18 duels -
33% of 9 situations -
Overpass3
33% -
0.96 -
91.0 -
-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 8AzA8 plays

Across 115 matches 8AzA8 averages K/R 0.79 and ADR 85.8; the rating across the 29 rated matches is 1.11. Biggest strength: Opening duels won at 56%. That is better than 90% of players on level 8. Most room to improve: Utility with impact at 31%. That is better than only 24% of players on level 8. On average 17.5 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 13 of 29 matches the rating was 1.10 or higher (45%), in 7 it was below 0.90. In 29 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. 8AzA8 loses the most ELO in match 1 of the day (+31 ELO, win rate 35%). Things go best on Mirage (+34 ELO, win rate 50%). Improved over the last three months: Win rate +28 pp. Unchanged in recent months: K/R at 0.80, ADR at 85.7, Headshots at 54%. Last 30 days: 29 matches, win rate 66%, ELO balance +39.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.