85POINTER

Russia
On FACEIT since 2016 344 matches tracked 177 matches in 30 days
ELO ▲ 258
3,216
30-day peak: 3,244
Rank EU ▼ 284 places
#3,603 #902 in RU
30 days · before #3,319 · best #3,319
Last updated:
Next update possible in 31m 57s

How does 85POINTER play?

Rating 0.98 (from 219 matches) K/R 0.72 ADR 79.1 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 219 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 17%+6 pp better than 79%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.4
Knife kills 5 in 344 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 50x 4K, 8 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +796
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.18, ADR −16.0, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.71 (at the start 0.89).

Patterns

From the last 344 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −85 ELO
23 matches · 30% wins
On Ancient −70 ELO
36 matches · 36% wins
On Mondays +55 ELO, win rate 43%

85POINTER loses the most ELO on Nuke: −85 ELO, 30% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.03 · Vertigo
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
59% better than 76%
0.70 better than 30%
77.6 better than 33%
0.94 better than 20%
48% of 493 duels better than 29%
44% of 94 situations better than 69%
Dust 294
57% better than 67%
0.76 better than 60%
82.6 better than 60%
0.98 better than 30%
58% of 436 duels better than 82%
39% of 61 situations better than 53%
Anubis38
47% better than 30%
0.73 better than 44%
81.1 better than 51%
1.06 better than 57%
48% of 161 duels better than 28%
48% of 23 situations better than 72%
Ancient36
36% better than 7%
0.68 better than 18%
75.0 better than 17%
0.95 better than 22%
51% of 144 duels level
35% of 26 situations better than 45%
Nuke23
30% better than 3%
0.70 better than 21%
75.0 better than 17%
0.92-
47% of 86 duels better than 21%
29% of 21 situations better than 29%
Cache20
50% -
0.65 -
74.2 -
0.93-
45% of 78 duels -
62% of 13 situations -
Inferno10
70% -
0.83 -
88.2 -
1.33-
62% of 47 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 85POINTER plays

Across 344 matches 85POINTER averages K/R 0.72 and ADR 79.1; the rating across the 219 rated matches is 0.98. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. On average 16.1 kills per match, 54% of them headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 67 of 219 matches the rating was 1.10 or higher (31%), in 92 it was below 0.90. In 323 matches with detailed stats: 50 4Ks and 8 aces. Best month by rating: September 2026 at 0.99. 85POINTER loses the most ELO on Nuke (−85 ELO, win rate 30%). Things go best on Mirage (+215 ELO, win rate 59%). Improved over the last three months: ELO +796. Got weaker: K/R −0.18, ADR −16.0, Win rate −4 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 177 matches, win rate 51%, ELO balance +74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.