83340x

Kazakhstan
On FACEIT since 2025 381 matches tracked 128 matches in 30 days
ELO ▲ 151
2,535
30-day peak: 2,732
Rank EU
#47,827
Kazakhstan #1,654 in Kazakhstan
Last updated:

How does 83340x play?

Rating 0.95 (from 377 matches) K/R 0.67 ADR 73.5 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 377 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.9
Knife kills 11 in 381 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 10%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 49x 4K, 4 aces in 337 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Win rate +11 pp
= Stayed the same
K/R at 0.67, ADR at 73.5, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
127 matches · 48% win rate
In match 4 of the day −77 ELO
40 matches · 40% win rate
Between 6:00 and 12:00 +23 ELO, win rate 36%
On Saturdays ±0 ELO, win rate 41%

83340x loses the most ELO on Mirage: −99 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
48% better than 33%
0.66 better than 12%
71.8 better than 9%
0.96 better than 23%
50% of 412 duels better than 38%
33% of 103 situations better than 35%
Ancient77
44% better than 21%
0.66 better than 11%
76.4 better than 22%
0.92 better than 12%
44% of 270 duels better than 12%
30% of 60 situations better than 29%
Dust 277
56% better than 64%
0.69 better than 24%
75.7 better than 22%
1.01 better than 37%
52% of 255 duels right on the average
40% of 53 situations better than 53%
Anubis41
44% better than 21%
0.64 better than 7%
73.1 better than 11%
0.90 better than 8%
54% of 145 duels better than 61%
25% of 24 situations better than 18%
Inferno27
56% better than 45%
0.69 better than 16%
72.3 better than 5%
0.99 better than 18%
44% of 84 duels better than 9%
50% of 18 situations better than 78%
Nuke23
43% better than 15%
0.64 better than 7%
66.1 better than 1%
0.88 better than 7%
57% of 54 duels better than 82%
50% of 20 situations better than 75%
Cache9
44% -
0.74 -
79.8 -
1.08-
60% of 25 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 83340x plays

Across 381 matches 83340x averages K/R 0.67 and ADR 73.5; the rating across the 377 rated matches is 0.95. Biggest strength: Utility damage per round at 5.5, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 77 matches. In 108 of 377 matches the rating was 1.10 or higher (29%), in 170 it was below 0.90. In 337 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. 83340x loses the most ELO on Mirage (−99 ELO, win rate 48%). Things go best on Dust 2 (+67 ELO, win rate 56%). Improved over the last three months: Rating +0.06, Win rate +11 pp. Unchanged in recent months: K/R at 0.67, ADR at 73.5, Headshots at 50%. Last 30 days: 128 matches, win rate 47%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.