832Vio

Turkey
167 matches tracked 49 matches in 30 days
Last updated:

How does 832Vio play?

Rating 1.06 K/R 0.78 ADR 84.2 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 167 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
AWPerEntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+6 pp · Ø 50% better than 94%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 18%
Clutch 1v2 won 20%−3 pp · Ø 23% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (45%).

Headshot rate 58%+13 pp · Ø 45% better than 97%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.03+0.03 · Ø 1.00 better than 77%
Pistol kills per match 3.3
Knife kills 7 in 167 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 93%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.6+0.4 · Ø 2.2 better than 94%
4Ks and aces 18x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 17%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 60%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 45%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −8.4, Headshots −2 pp, ELO −164

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −157 ELO
71 matches · 56% win rate
In match 3 of the day −130 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 −91 ELO, win rate 40%
On Fridays −95 ELO, win rate 36%

832Vio loses the most ELO on Dust 2: −157 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
56% better than 71%
0.82 better than 91%
87.5 better than 88%
1.12 better than 88%
57% of 403 duels better than 87%
30% of 40 situations better than 35%
Mirage50
38% better than 13%
0.77 better than 77%
84.3 better than 80%
1.05 better than 75%
54% of 367 duels better than 75%
32% of 22 situations better than 34%
Anubis26
46% better than 35%
0.82 better than 92%
87.4 better than 86%
1.09 better than 82%
57% of 166 duels better than 85%
31% of 13 situations better than 28%
Nuke8
38% -
0.68 -
73.9 -
0.92-
49% of 45 duels -
40% of 5 situations -
Cache5
20% -
0.60 -
70.8 -
0.74-
43% of 23 duels -
50% of 2 situations -
Inferno5
20% -
0.52 -
57.0 -
0.71-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 832Vio plays

Across 167 matches 832Vio averages K/R 0.78, ADR 84.2 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 97% of level 6 players. Most room to improve: Utility damage per round at 2.6, better than only 17% of level 6 players. Averages 17.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 56% win rate in 71 matches. In 70 of 167 matches the rating was 1.10 or higher (42%), in 55 it was below 0.90. In 105 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. 832Vio loses the most ELO on Dust 2 (−157 ELO, win rate 56%). Things go best in match 2 of the day (+6 ELO, win rate 53%). Match no. 4 of the day goes best: 55% win rate, −81 ELO. Got weaker: K/R −0.04, Rating −0.06, ADR −8.4, Headshots −2 pp, ELO −164. Unchanged in recent months: Win rate at 45%. Last 30 days: 49 matches, win rate 41%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.