812SF

Brazil
150 matches tracked 30 matches in 30 days
Last updated:

How does 812SF play?

Rating 0.93 K/R 0.72 ADR 80.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 18%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 18%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.89−0.11 · Ø 1.00 better than 18%
Pistol kills per match 2.2
Knife kills 7 in 150 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 57%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 65%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 21x 4K, 2 aces in 127 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 14%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 38%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +122
= Stayed the same
K/R at 0.72, ADR at 80.7, Headshots at 53%, Win rate at 52%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.73). Right on the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −63 ELO
36 matches · 44% win rate
On Ancient −31 ELO
34 matches · 53% win rate
In match 1 of the day +135 ELO
47 matches · 47% win rate

812SF loses the most ELO in match 2 of the day: −63 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
53% better than 62%
0.77 better than 80%
83.9 better than 77%
1.01 better than 68%
49% of 206 duels right on the average
35% of 17 situations better than 47%
Inferno29
48% better than 41%
0.68 better than 40%
74.6 better than 33%
0.88 better than 18%
44% of 153 duels better than 22%
23% of 13 situations better than 19%
Anubis28
46% better than 35%
0.71 right on the average
81.4 better than 63%
0.91 better than 23%
43% of 205 duels better than 14%
27% of 11 situations better than 19%
Dust 217
71% better than 97%
0.72 better than 57%
79.5 better than 55%
0.94 better than 34%
42% of 114 duels better than 13%
43% of 7 situations better than 70%
Nuke17
41% better than 17%
0.75 better than 61%
83.1 better than 67%
0.96 better than 35%
52% of 105 duels better than 58%
55% of 11 situations better than 83%
Mirage13
62% -
0.76 -
83.2 -
0.96-
53% of 78 duels -
14% of 7 situations -
Cache9
56% -
0.60 -
73.1 -
0.76-
43% of 54 duels -
-
Vertigo3
33% -
0.80 -
92.0 -
0.89-
56% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 812SF plays

Across 150 matches 812SF averages K/R 0.72, ADR 80.6 and a rating of 0.93. Biggest strength: Headshot rate at 53%, better than 89% of level 6 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 6 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 43 of 150 matches the rating was 1.10 or higher (29%), in 71 it was below 0.90. In 127 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. 812SF loses the most ELO in match 2 of the day (−63 ELO, win rate 44%). Things go best on Inferno (+38 ELO, win rate 48%). From match no. 5 of the day on, things go best: 65% win rate, −34 ELO. Improved over the last three months: ELO +122. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.72, ADR at 80.7, Headshots at 53%, Win rate at 52%. Last 30 days: 30 matches, win rate 53%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.