80hsw1th4wp

Russia
On FACEIT since 2022 369 matches tracked 139 matches in 30 days
ELO ▼ 20
2,984
30-day peak: 3,211
Rank EU ▼ 4,531 places
#8,845
Russia #2,535 in Russia
30 days · prev. #4,314 · best #4,314
Last updated:

How does 80hsw1th4wp play?

Rating 1.00 K/R 0.69 ADR 72.2 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 369 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.4
Knife kills 11 in 369 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 44x 4K, 1 ace in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 71.9, Win rate at 52%
▼ Got worse
Headshots −4 pp, ELO −320

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −327 ELO
53 matches · 40% win rate
In match 4 of the day −297 ELO
44 matches · 45% win rate
Between 6:00 and 12:00 −127 ELO, win rate 46%
On Mondays −23 ELO, win rate 44%

80hsw1th4wp loses the most ELO on Anubis: −327 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
61% better than 81%
0.74 better than 42%
75.3 better than 18%
1.08 better than 58%
53% of 622 duels better than 55%
41% of 112 situations better than 58%
Dust 278
53% right on the average
0.68 better than 17%
73.1 better than 11%
0.99 better than 26%
48% of 361 duels better than 27%
40% of 55 situations better than 54%
Anubis53
40% better than 11%
0.65 better than 8%
71.5 better than 6%
0.91 better than 8%
47% of 239 duels better than 22%
42% of 31 situations better than 58%
Nuke39
46% better than 18%
0.66 better than 8%
69.0 better than 2%
0.94 better than 11%
45% of 149 duels better than 12%
59% of 17 situations better than 90%
Ancient18
39% better than 10%
0.56 better than 1%
59.5 better than 1%
0.84 better than 2%
38% of 60 duels better than 2%
25% of 8 situations better than 18%
Cache17
24% better than 1%
0.62 better than 3%
66.0 better than 1%
0.89 better than 4%
36% of 76 duels better than 1%
30% of 10 situations better than 29%
Inferno6
67% -
0.52 -
61.0 -
0.78-
37% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 80hsw1th4wp plays

Across 369 matches 80hsw1th4wp averages K/R 0.69, ADR 72.2 and a rating of 1.00. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 72.2, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Mirage with a 61% win rate in 158 matches. In 143 of 369 matches the rating was 1.10 or higher (39%), in 150 it was below 0.90. In 300 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. 80hsw1th4wp loses the most ELO on Anubis (−327 ELO, win rate 40%). Things go best on Mirage (+449 ELO, win rate 61%). Got weaker: Headshots −4 pp, ELO −320. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 71.9, Win rate at 52%. Last 30 days: 139 matches, win rate 52%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.