808swing

Iraq
On FACEIT since 2025 148 matches tracked 64 matches in 30 days
Last updated:

How does 808swing play?

Rating 1.08 K/R 0.77 ADR 83.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.2
Knife kills 2 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 25x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +8.4, Win rate +8 pp, ELO +335
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 2.50 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 31%
0.77 better than 62%
84.3 better than 65%
1.06 better than 58%
49% of 114 duels better than 35%
45% of 22 situations better than 73%
Dust 234
47% better than 32%
0.72 better than 38%
79.5 better than 41%
1.00 better than 35%
45% of 110 duels better than 16%
47% of 15 situations better than 77%
Ancient33
58% better than 68%
0.82 better than 82%
86.7 better than 76%
1.17 better than 88%
51% of 107 duels better than 46%
55% of 22 situations better than 88%
Inferno25
40% better than 12%
0.78 better than 61%
83.6 better than 54%
1.13 better than 67%
47% of 102 duels better than 20%
41% of 17 situations better than 58%
Anubis10
60% -
0.74 -
86.1 -
1.04-
35% of 34 duels -
60% of 5 situations -
Nuke3
67% -
0.68 -
84.1 -
0.86-
60% of 10 duels -
0% of 3 situations -
Vertigo3
67% -
0.98 -
91.4 -
1.43-
83% of 6 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 808swing plays

Across 148 matches 808swing averages K/R 0.77, ADR 83.3 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 67 of 148 matches the rating was 1.10 or higher (45%), in 52 it was below 0.90. In 111 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. Things go best in match 2 of the day (+94 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +94 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +8.4, Win rate +8 pp, ELO +335. Got weaker: Headshots −3 pp. Last 30 days: 64 matches, win rate 48%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.