8-1-2

BY
On FACEIT since 2021 250 matches tracked 51 matches in 30 days
ELO ▼ 186
3,334
30-day peak: 3,520
Rank EU ▼ 369 places
#2,020
BY #44 in BY
30 days · prev. #1,651 · best #1,651
Last updated:

How does 8-1-2 play?

Rating 1.03 K/R 0.76 ADR 84.6 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 50%−2 pp · Ø 52% better than 27%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−11 pp · Ø 42% better than 11%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 11%−1 pp · Ø 12% better than 60%
K/D 1.02−0.04 · Ø 1.06 better than 28%
Pistol kills per match 3.1
Knife kills 2 in 250 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 48%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 57%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 27x 4K, 3 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 84.3, Win rate at 53%
▼ Got worse
ELO −96

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −132 ELO
45 matches · 51% win rate
On Anubis −122 ELO
48 matches · 56% win rate
On Wednesdays −209 ELO, win rate 34%

8-1-2 loses the most ELO on Ancient: −132 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
56% better than 56%
0.74 better than 39%
82.0 better than 48%
1.02 better than 33%
52% of 447 duels better than 46%
24% of 29 situations better than 11%
Dust 260
52% better than 38%
0.77 better than 54%
85.1 better than 65%
1.05 better than 41%
49% of 339 duels better than 29%
35% of 17 situations better than 39%
Anubis48
56% better than 53%
0.77 better than 57%
88.4 better than 81%
1.03 better than 38%
51% of 237 duels better than 40%
35% of 17 situations better than 41%
Ancient45
51% better than 35%
0.76 right on the average
84.1 better than 59%
1.03 better than 39%
51% of 177 duels better than 40%
42% of 26 situations better than 58%
Inferno11
36% -
0.75 -
88.8 -
1.02-
47% of 64 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 8-1-2 plays

Across 250 matches 8-1-2 averages K/R 0.76, ADR 84.6 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Mirage with a 56% win rate in 85 matches. In 102 of 250 matches the rating was 1.10 or higher (41%), in 85 it was below 0.90. In 173 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. 8-1-2 loses the most ELO on Ancient (−132 ELO, win rate 51%). Things go best on Mirage (+151 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −96. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 84.3, Win rate at 53%. Last 30 days: 51 matches, win rate 45%, net ELO −178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.