7zeroTwo7

Russia
133 matches tracked 63 matches in 30 days
Last updated:

How does 7zeroTwo7 play?

Rating 1.10 K/R 0.81 ADR 90.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average. More damage per round than the level 10 · all ELO ranges average.
Multi-killsEntryDamage
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

all ELO ranges

Compared with 2,155 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.6
Knife kills 5 in 133 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 67%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 31x 4K, 6 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 91%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether 7zeroTwo7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +1 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 −52 ELO, win rate 48%

7zeroTwo7 loses the most ELO in match 3 of the day: +1 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Most kills in a match: 42 · Nuke
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 26%
0.77 better than 64%
87.5 better than 81%
1.06 better than 59%
48% of 206 duels better than 31%
29% of 21 situations better than 22%
Dust 224
50% better than 45%
0.76 better than 58%
85.9 better than 73%
1.03 better than 45%
53% of 126 duels better than 59%
40% of 15 situations better than 54%
Anubis19
63% better than 80%
0.82 better than 83%
91.4 better than 92%
1.13 better than 77%
47% of 96 duels better than 25%
38% of 8 situations right on the average
Ancient16
63% better than 82%
0.90 better than 95%
98.4 better than 97%
1.22 better than 92%
61% of 93 duels better than 90%
44% of 9 situations better than 67%
Inferno14
36% -
0.88 -
95.5 -
1.23-
43% of 60 duels -
17% of 12 situations -
Cache12
75% -
0.78 -
89.6 -
1.02-
49% of 75 duels -
11% of 9 situations -
Nuke9
56% -
0.82 -
91.4 -
1.15-
43% of 37 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7zeroTwo7 plays

Across 133 matches 7zeroTwo7 averages K/R 0.81, ADR 90.3 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 90.3, better than 91% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · all ELO ranges players. Averages 18.5 kills per match with 37% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 65 of 133 matches the rating was 1.10 or higher (49%), in 45 it was below 0.90. In 112 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: August 2026 at 1.20. 7zeroTwo7 loses the most ELO in match 3 of the day (+1 ELO, win rate 40%). Things go best in match 2 of the day (+27 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +27 ELO. Last 30 days: 63 matches, win rate 46%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.