7oe-

United Kingdom
On FACEIT since 2022 68 matches tracked 24 matches in 30 days
ELO ▲ 21
2,113
30-day peak: 2,113
Rank EU
#175,595
United Kingdom #3,462 in United Kingdom
Last updated:

How does 7oe- play?

Rating 1.02 K/R 0.76 ADR 84.9 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.01 · Ø 1.02 better than 43%
Pistol kills per match 3.0
Zeus kills1 in 68 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 61%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 6x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 7oe- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: July 2026 with 0.83.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +43 ELO
23 matches · 48% win rate

7oe- loses the most ELO in match 1 of the day: +43 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
53% better than 57%
0.72 better than 42%
80.2 better than 47%
0.96 better than 27%
51% of 75 duels right on the average
43% of 7 situations better than 65%
Inferno13
62% -
0.79 -
89.2 -
1.09-
55% of 73 duels -
40% of 10 situations -
Ancient11
64% -
0.75 -
85.2 -
0.97-
57% of 70 duels -
60% of 10 situations -
Anubis9
33% -
0.75 -
83.1 -
0.98-
47% of 64 duels -
75% of 4 situations -
Cache7
57% -
0.74 -
79.5 -
1.01-
42% of 45 duels -
-
Nuke6
50% -
0.74 -
89.7 -
0.97-
45% of 40 duels -
0% of 3 situations -
Mirage5
40% -
0.77 -
82.8 -
1.08-
56% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7oe- plays

Across 68 matches 7oe- averages K/R 0.76, ADR 84.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 29 of 68 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. 7oe- loses the most ELO in match 1 of the day (+43 ELO, win rate 48%). Last 30 days: 24 matches, win rate 54%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.