7jesy

South Korea
On FACEIT since 2026 296 matches tracked 205 matches in 30 days
ELO ▲ 418
2,541
30-day peak: 2,541
Rank EU
#45,735
South Korea #762 in South Korea
Last updated:

How does 7jesy play?

Rating 1.12 (from 295 matches) K/R 0.81 ADR 85.0 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 295 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.6
Knife kills 15 in 296 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 76%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 70x 4K, 13 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether 7jesy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 296 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
69 matches · 54% win rate
On Dust 2 −29 ELO
68 matches · 43% win rate
Between 12:00 and 18:00 +32 ELO, win rate 46%
On Wednesdays −20 ELO, win rate 44%

7jesy loses the most ELO on Ancient: −29 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
54% better than 55%
0.85 better than 89%
88.6 better than 81%
1.18 better than 87%
54% of 286 duels better than 62%
51% of 35 situations better than 81%
Dust 268
43% better than 18%
0.76 better than 57%
80.5 better than 44%
1.04 better than 48%
51% of 349 duels better than 45%
34% of 32 situations better than 37%
Mirage61
51% better than 43%
0.86 better than 89%
89.3 better than 84%
1.20 better than 88%
53% of 315 duels better than 57%
38% of 29 situations right on the average
Anubis44
59% better than 68%
0.79 better than 68%
84.6 better than 64%
1.08 better than 60%
56% of 241 duels better than 71%
39% of 18 situations better than 51%
Nuke24
54% better than 47%
0.82 better than 76%
85.7 better than 67%
1.12 better than 68%
58% of 115 duels better than 76%
31% of 13 situations better than 24%
Cache16
63% -
0.90 -
91.6 -
1.25-
59% of 95 duels -
56% of 9 situations -
Inferno5
60% -
0.74 -
75.9 -
0.98-
33% of 15 duels -
0% of 1 situations -
Aim_map_faceit3
0% -
0.43 -
52.8 -
0.71-
43% of 68 duels -
43% of 68 situations -
Aim_rats3
33% -
0.52 -
59.2 -
0.74-
41% of 44 duels -
32% of 25 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7jesy plays

Across 296 matches 7jesy averages K/R 0.81 and ADR 85.0; the rating across the 295 rated matches is 1.12. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 157 of 295 matches the rating was 1.10 or higher (53%), in 88 it was below 0.90. In 295 matches with detailed stats: 70 4Ks and 13 aces. 7jesy loses the most ELO on Ancient (−29 ELO, win rate 54%). Things go best on Anubis (+90 ELO, win rate 59%). Match no. 1 of the day goes best: 73% win rate, +30 ELO. Last 30 days: 205 matches, win rate 53%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.