7h3h4ckv157

USA
247 matches tracked 46 matches in 30 days
Last updated:

How does 7h3h4ckv157 play?

Rating 1.04 K/R 0.74 ADR 79.7 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 67%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.03+0.03 · Ø 1.00 better than 65%
Pistol kills per match 3.0
Knife kills 7 in 247 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 48%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 83%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.15, ADR +10.8, Headshots +4 pp, Win rate +8 pp, ELO +512
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.73).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −107 ELO
42 matches · 45% win rate
In match 2 of the day −89 ELO
50 matches · 36% win rate
Between 18:00 and 24:00 −100 ELO, win rate 44%
On Saturdays +29 ELO, win rate 27%

7h3h4ckv157 loses the most ELO on Ancient: −107 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.39 · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
42% better than 23%
0.75 better than 67%
78.0 better than 43%
1.05 better than 68%
53% of 347 duels better than 69%
41% of 41 situations better than 62%
Mirage52
60% better than 82%
0.73 right on the average
80.4 better than 55%
1.01 right on the average
54% of 257 duels better than 68%
45% of 31 situations better than 72%
Ancient42
45% better than 31%
0.75 better than 63%
79.8 better than 48%
1.04 better than 65%
50% of 193 duels better than 46%
38% of 32 situations better than 53%
Anubis31
48% better than 41%
0.75 better than 65%
81.1 better than 61%
1.05 better than 68%
49% of 145 duels better than 39%
23% of 13 situations better than 16%
Inferno28
54% better than 55%
0.70 right on the average
77.1 better than 40%
0.99 right on the average
50% of 139 duels right on the average
44% of 16 situations better than 66%
Nuke19
63% better than 74%
0.85 better than 89%
88.6 better than 86%
1.19 better than 89%
64% of 85 duels better than 96%
39% of 18 situations better than 49%
Cache7
0% -
0.62 -
71.7 -
0.80-
44% of 36 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7h3h4ckv157 plays

Across 247 matches 7h3h4ckv157 averages K/R 0.74, ADR 79.7 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 8 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 100 of 247 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 173 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. 7h3h4ckv157 loses the most ELO on Ancient (−107 ELO, win rate 45%). Things go best on Anubis (+81 ELO, win rate 48%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +10.8, Headshots +4 pp, Win rate +8 pp, ELO +512. Last 30 days: 46 matches, win rate 54%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.