7dox

Italy
142 matches tracked 19 matches in 30 days
Last updated:

How does 7dox play?

Rating 1.06 (from 120 matches) K/R 0.76 ADR 79.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.09+0.11 · Ø 0.98 better than 78%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (12.9%).

2K rounds 15.0%+2.1 pp · Ø 12.9% better than 88%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 15x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +108
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.3, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
47 matches · 45% win rate
From match 5 of the day +5 ELO
22 matches · 41% win rate
On Tuesdays +27 ELO, win rate 33%

7dox loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 27%
0.78 better than 74%
80.8 better than 56%
1.10 better than 78%
60% of 180 duels better than 92%
37% of 38 situations better than 48%
Dust 236
53% better than 56%
0.75 better than 60%
78.6 better than 42%
1.08 better than 72%
55% of 132 duels better than 74%
39% of 31 situations better than 53%
Anubis18
44% better than 23%
0.72 better than 42%
82.0 better than 59%
0.98-
55% of 64 duels better than 73%
64% of 11 situations better than 95%
Nuke18
67% better than 80%
0.73 better than 37%
73.6 better than 13%
0.93-
46% of 46 duels better than 18%
50% of 4 situations better than 79%
Ancient12
42% -
0.77 -
85.7 -
1.06-
52% of 33 duels -
33% of 6 situations -
Cache6
50% -
0.68 -
77.0 -
1.07-
63% of 16 duels -
0% of 2 situations -
Inferno5
60% -
0.81 -
79.5 -
1.20-
45% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7dox plays

Across 142 matches 7dox averages K/R 0.76 and ADR 79.9; the rating across the 120 rated matches is 1.06. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 20% of level 9 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 48 of 120 matches the rating was 1.10 or higher (40%), in 37 it was below 0.90. In 104 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.18. 7dox loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+51 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +31 ELO. Improved over the last three months: ELO +108. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.3, Win rate at 50%. Last 30 days: 19 matches, win rate 58%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.