7ckingsam

Guernsey
151 matches tracked
ELO ▲ 103
3,430
30-day peak: 3,430
Rank EU ▼ 210 places
#1,464
Guernsey #1 in Guernsey
30 days · prev. #1,254 · best #1,254
Last updated:

How does 7ckingsam play?

Rating 1.15 (from 137 matches) K/R 0.83 ADR 88.1 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 137 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 5%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.18+0.13 · Ø 1.05 better than 79%
Pistol kills per match 3.2
Knife kills 1 in 151 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.5%).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 96%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 23x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Headshots +2 pp
= Stayed the same
K/R at 0.83, ADR at 87.3, ELO at 3,430
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −8 ELO
26 matches · 54% win rate
In match 3 of the day +40 ELO
23 matches · 52% win rate
Between 6:00 and 12:00 −102 ELO, win rate 42%
On Mondays +135 ELO, win rate 50%

7ckingsam loses the most ELO on Ancient: −8 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.47 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
64% better than 86%
0.82 better than 75%
87.1 better than 73%
1.15 better than 76%
55% of 239 duels better than 64%
27% of 22 situations better than 17%
Dust 232
59% better than 66%
0.85 better than 85%
91.0 better than 86%
1.17 better than 77%
61% of 152 duels better than 88%
33% of 18 situations better than 33%
Ancient26
54% better than 45%
0.85 better than 85%
88.6 better than 79%
1.16 better than 79%
60% of 131 duels better than 87%
22% of 9 situations better than 13%
Anubis22
55% better than 49%
0.81 better than 75%
88.1 better than 80%
1.13 better than 70%
49% of 101 duels better than 30%
33% of 6 situations better than 36%
Nuke6
50% -
0.75 -
82.6 -
1.05-
45% of 29 duels -
0% of 2 situations -
Inferno5
40% -
0.86 -
85.3 -
1.17-
42% of 26 duels -
0% of 1 situations -
Cache4
25% -
0.81 -
91.2 -
1.11-
60% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7ckingsam plays

Across 151 matches 7ckingsam averages K/R 0.83 and ADR 88.1; the rating across the 137 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 88.1, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Mirage with a 64% win rate in 56 matches. In 72 of 137 matches the rating was 1.10 or higher (53%), in 33 it was below 0.90. In 96 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. 7ckingsam loses the most ELO on Ancient (−8 ELO, win rate 54%). Things go best in match 1 of the day (+236 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +236 ELO. Improved over the last three months: Rating +0.07, Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.83, ADR at 87.3, ELO at 3,430. Last 30 days: 9 matches, win rate 67%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.