7aro

HK
On FACEIT since 2024 589 matches tracked 301 matches in 30 days
ELO ▼ 51
2,873
30-day peak: 3,252
Rank NA ▲ 21 places
#400
HK #1 in HK
30 days · prev. #421 · best #215
Last updated:

How does 7aro play?

Rating 1.04 (from 544 matches) K/R 0.75 ADR 82.5 from 589 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 544 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (544 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%+1 pp · Ø 51% better than 48%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.8
Knife kills 5 in 589 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 51%
4Ks and aces 110x 4K, 14 aces in 544 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.2+1.4 · Ø 3.8 better than 82%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Headshots +5 pp, Win rate +3 pp, ELO +188
= Stayed the same
ADR at 82.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 589 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −195 ELO
186 matches · 49% win rate
In match 1 of the day −168 ELO
74 matches · 41% win rate
On Saturdays −112 ELO, win rate 43%

7aro loses the most ELO on Mirage: −195 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Inferno
  2. Highest rating in a match: 2.23 · Dust 2
  3. Most kills in a match: 37 · Inferno
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 589 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage186
49% better than 32%
0.74 better than 42%
81.7 better than 48%
1.00 better than 30%
50% of 691 duels better than 36%
32% of 100 situations better than 29%
Dust 2132
52% better than 44%
0.77 better than 58%
83.6 better than 60%
1.08 better than 56%
51% of 448 duels better than 44%
31% of 52 situations better than 30%
Ancient102
53% right on the average
0.73 better than 37%
81.0 better than 43%
0.99 better than 28%
54% of 344 duels better than 60%
30% of 44 situations better than 30%
Anubis79
57% better than 62%
0.77 better than 60%
82.6 better than 56%
1.09 better than 62%
53% of 302 duels better than 55%
41% of 44 situations better than 57%
Nuke33
42% better than 11%
0.74 better than 35%
79.7 better than 34%
1.04 better than 36%
49% of 114 duels better than 28%
25% of 16 situations better than 17%
Inferno29
52% better than 28%
0.79 right on the average
86.8 better than 58%
1.12 right on the average
58% of 115 duels better than 66%
31% of 16 situations better than 31%
Cache26
50% better than 27%
0.85 better than 76%
89.7 better than 71%
1.17 better than 67%
53% of 124 duels better than 41%
47% of 17 situations better than 70%

Compared with players on the same level who have at least 15 matches on the map.

How 7aro plays

Across 589 matches 7aro averages K/R 0.75 and ADR 82.5; the rating across the 544 rated matches is 1.04. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Anubis with a 57% win rate in 79 matches. In 220 of 544 matches the rating was 1.10 or higher (40%), in 182 it was below 0.90. In 544 matches with detailed stats: 110 4Ks and 14 aces. Best month by rating: August 2026 at 1.09. 7aro loses the most ELO on Mirage (−195 ELO, win rate 49%). Things go best in match 4 of the day (+248 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +248 ELO. Improved over the last three months: K/R +0.04, Headshots +5 pp, Win rate +3 pp, ELO +188. Unchanged in recent months: ADR at 82.6. Last 30 days: 301 matches, win rate 50%, net ELO −374.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.