7apasion

Japan
207 matches tracked 85 matches in 30 days
Last updated:

How does 7apasion play?

Rating 0.96 (from 206 matches) K/R 0.69 ADR 78.0 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 206 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 50%+1 pp · Ø 49% better than 59%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.96−0.01 · Ø 0.97 better than 51%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 53%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 61%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 20x 4K, 0 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.25).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 57%
Enemies flashed per round 0.53+0.28 · Ø 0.25 better than 96%
Deaths per round 71%−2 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.12, Rating +0.17, ADR +10.8, Headshots +5 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −96

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.61). Just above the average (0.71).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
35 matches · 51% win rate
From match 5 of the day −35 ELO
83 matches · 42% win rate
On Dust 2 −23 ELO
71 matches · 41% win rate

7apasion loses the most ELO on Mirage: −59 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.25 · Mirage
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
41% better than 26%
0.69 better than 43%
78.1 better than 50%
0.97 right on the average
49% of 225 duels right on the average
40% of 60 situations better than 59%
Mirage35
51% better than 58%
0.69 better than 46%
75.4 better than 39%
0.98 better than 55%
41% of 79 duels better than 12%
41% of 27 situations better than 57%
Ancient31
55% better than 64%
0.69 better than 45%
79.4 better than 58%
0.91 better than 32%
52% of 81 duels better than 69%
38% of 16 situations better than 56%
Inferno28
43% better than 28%
0.69 better than 47%
81.8 better than 67%
0.97 right on the average
60% of 77 duels better than 92%
42% of 19 situations better than 61%
Anubis16
63% better than 87%
0.69 better than 42%
76.6 better than 40%
0.98 better than 53%
42% of 43 duels better than 13%
62% of 13 situations better than 94%
Cache13
62% -
0.72 -
79.3 -
1.00-
47% of 30 duels -
0% of 7 situations -
Nuke12
50% -
0.59 -
72.5 -
0.83-
46% of 28 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7apasion plays

Across 207 matches 7apasion averages K/R 0.69 and ADR 78.0; the rating across the 206 rated matches is 0.96. Biggest strength: Deaths per round at just 71% (lower is better), better than 77% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 5 players. Averages 14.7 kills per match with 39% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 56 of 206 matches the rating was 1.10 or higher (27%), in 94 it was below 0.90. In 132 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. 7apasion loses the most ELO on Mirage (−59 ELO, win rate 51%). Things go best in match 1 of the day (+114 ELO, win rate 55%). Match no. 3 of the day goes best: 68% win rate, +3 ELO. Improved over the last three months: K/R +0.12, Rating +0.17, ADR +10.8, Headshots +5 pp, Win rate +5 pp. Got weaker: ELO −96. Last 30 days: 85 matches, win rate 52%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.