7V7

HK
211 matches tracked
Last updated:

How does 7V7 play?

Rating 0.95 (from 152 matches) K/R 0.68 ADR 75.6 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 152 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 47%−3 pp better than 20%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−8 pp better than 12%
Clutch 1v2 won 19%−3 pp better than 33%
Clutch kills per match 1.4−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 6%−4 pp better than 35%
K/D 0.93−0.07 better than 19%
Pistol kills per match 2.3
Knife kills 1 in 211 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 3.1%−0.8 pp better than 14%
MVPs per match 1.8−0.4 better than 7%
4Ks and aces 31x 4K, 1 ace in 173 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 3.1−1.1 better than 23%
Enemies flashed per round 0.24−0.04 better than 42%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.9, Headshots at 50%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.68).

Patterns

From the last 211 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −108 ELO
46 matches · 43% wins
On Mirage −45 ELO
23 matches · 43% wins
Between 18:00 and 24:00 −202 ELO, win rate 44%
On Tuesdays −10 ELO, win rate 35%

7V7 loses the most ELO in match 1 of the day: −108 ELO, 43% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.08 · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
44% better than 28%
0.65 better than 14%
71.3 better than 10%
0.89 better than 11%
43% of 206 duels better than 13%
26% of 34 situations better than 20%
Anubis47
51% better than 51%
0.61 better than 4%
71.0 better than 8%
0.81 better than 1%
46% of 149 duels better than 27%
42% of 19 situations better than 59%
Ancient29
52% level
0.81 better than 89%
84.9 better than 74%
1.16 better than 92%
58% of 86 duels better than 87%
18% of 17 situations better than 7%
Nuke27
48% better than 28%
0.67 better than 16%
74.7 better than 18%
0.98-
46% of 114 duels better than 21%
38% of 13 situations level
Mirage23
43% better than 23%
0.70 better than 34%
78.9 better than 46%
1.00 better than 44%
49% of 70 duels better than 39%
29% of 14 situations better than 25%
Inferno17
59% better than 69%
0.81 better than 88%
87.1 better than 86%
1.08-
50% of 36 duels better than 41%
33% of 12 situations better than 39%
Cache5
80% -
0.64 -
71.4 -
0.79-
50% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7V7 plays

Across 211 matches 7V7 averages K/R 0.68 and ADR 75.6; the rating across the 152 rated matches is 0.95. Most room to improve: Utility with impact at 23%. That is better than only 1% of players on level 8. On average 15.4 kills per match, 50% of them headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 42 of 152 matches the rating was 1.10 or higher (28%), in 77 it was below 0.90. In 173 matches with detailed stats: 31 4Ks and 1 aces. Best month by rating: September 2026 at 0.97. 7V7 loses the most ELO in match 1 of the day (−108 ELO, win rate 43%). Things go best on Ancient (+8 ELO, win rate 52%). Unchanged in recent months: K/R at 0.69, ADR at 75.9, Headshots at 50%, Win rate at 49%. Last 30 days: 2 matches, win rate 0%, ELO balance −48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.